Build connected road networks with a modular road and highway kit: 425 prefabs, 421 tile definitions, grid placement and baking tools, and three demo scenes for Unity 6 URP.Requires Unity 6000.3 or newer with Universal Render Pipeline 17.3 or newer. Validated with Unity 6000.3.24f1 and URP 17.3.0. Uses Universal Render Pipeline/Lit materials. Built-in Render Pipeline and HDRP are not supported. No additional Asset Store packages are required.Build the road network your world needs.Road Grid - Modular Road & Highway Kit brings a library of reusable road pieces together with editor tools for placing and baking connected layouts on a 40 m grid. Use it to prototype and assemble streets, highways, junctions, roundabouts, interchanges, bridges, overpasses and ramps for driving games, racing environments and city layouts.A modular workflowChoose from 421 road tile definitions and 425 prefabs. Combine pieces into your own network, then use the included road placement and baking tools to turn your layout into a scene.Explore three demonstration scenesThe package includes three demo scenes to demonstrate the road assets and workflow, including a 13 x 13 km regional road network. Documentation and third-party notices are included.RequirementsDesigned for Unity 6000.3 with Universal Render Pipeline 17.3. Buildings and mountain assets are not included or required. Vehicles shown in demonstration screenshots are not included. The package contains the road kit and its tools; it does not provide a complete driving game or traffic simulation.Third-party licensingThis asset uses Poly Haven asphalt textures under CC0 1.0 Universal. Smoothness maps are derived from their roughness maps. See Third-Party Notices.txt in the package for details.Compatibility- Unity 6000.3; validated with Unity 6000.3.24f1.- Universal Render Pipeline 17.3.- Built-in Render Pipeline and HDRP are not supported.Included content- 421 road tile definitions and 425 prefabs.- 2,652 mesh assets.- Three demonstration scenes, including a 13 x 13 km regional road network.- Editor tools for road placement and baking on a 40 m grid.- Offline documentation and Third-Party Notices.txt.Meshes- Triangle count per mesh: 2 to 14,808.- UV0 mapping on all meshes.- No LOD groups, rigging, skinned meshes or animations.Materials and textures- 13 materials.- 12 textures, each 2048 x 2048 pixels.- Four albedo/diffuse maps, four OpenGL normal maps and four smoothness maps.Package scopeThe road assets and tools are standalone. Buildings and mountain assets are not included or required.


