TextWeaver – Advanced Text Animation & Effects for TextMeshPro
AstraValle
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TextMeshPro tool for correctly displaying and animating Arabic, RTL, and cursive-script text.TextWeaver supports the Built-in Render Pipeline and Universal Render Pipeline (URP). HDRP is not supported.Display and Animate Arabic Correctly in UnityArabic and other cursive writing systems create a unique challenge for game developers. Their letters connect, change shape depending on surrounding characters, and cannot be treated like a sequence of independent characters without breaking the visual structure of the language.TextWeaver is built to solve that problem.Starting with Arabic, TextWeaver is a TextMeshPro tool focused on correctly displaying, revealing, and animating cursive text in Unity.TextWeaver understands that cursive text needs different animation logic. Instead of simply animating one character at a time, it analyzes connected text and determines how a cursive word should be divided into logical animation segments.This allows cursive text to be animated:Segment by segment, for more expressive animationsAs a complete word, when the connected word should move as one unitThe built-in animation system is designed around the structure of connected writing, helping avoid the visible tearing and separation that can occur when connected Arabic letters are animated independently.Built for Arabic and Cursive LanguagesTextWeaver provides dedicated support for Arabic text, including right-to-left text handling, contextual shaping, cursive-aware animation, and mesh handling designed for connected letterforms.The goal is simple: your Arabic text should look correct before, during, and after animation.12 Built-In Animation EffectsTextWeaver includes 12 built-in animation effects with configurable parameters and support for applying effects to selected text spans.Effects can be combined and layered, allowing different parts of a sentence or word to animate independently while remaining within the same text workflow.Shader SpansTextWeaver also supports shader spans, allowing selected portions of text to use a dedicated TMP-compatible material.This makes it possible to combine text animation with visual material effects without requiring separate text objects for every highlighted section.Works With Your Existing TextMeshPro WorkflowTextWeaver is designed to work with your existing TMP_Text objects and game systems.Use the TextWeaverTMP component directly, bind TextWeaver to an existing TextMeshPro target, or integrate through the runtime API.Your existing dialogue and localization systems remain responsible for your game's content and flow. TextWeaver focuses on the text itself: parsing, displaying, revealing, and animating it.Made for Game DevelopersWhether you are building Arabic dialogue, subtitles, menus, UI, narrative sequences, or other in-game text, TextWeaver gives you a text animation workflow designed around the realities of cursive writing systems.Start with Arabic. Build toward better cursive-language support in games.Future PlansAstraValle plans to continue developing TextWeaver with future updates and additional features. Additional TextWeaver editions, licensing options, support plans, or other commercial arrangements may also be introduced in the future. Any such offerings will be subject to their applicable terms.FeaturesDesigned for Arabic and cursive-language textRight-to-left text direction supportContextual text shaping for cursive scripts such as ArabicCursive-aware mesh animation for connected letterformsIntelligent segmentation of cursive words into logical animation segmentsAnimate cursive text segment by segment or as a complete wordBuilt-in animation logic designed to avoid visible tearing of connected letters12 built-in animation effectsStack and combine multiple effects on overlapping text spansConfigurable effect parameters through the Authoring WindowText reveal / typewriter playbackConfigurable reveal speedReveal behavior can be controlled independently from animationOptional reveal=instant behavior for supported effectsShader spans for selected portions of textTMP-compatible shader material supportStandard TextMeshPro rich-text tags can be preserved alongside TextWeaver tagsTag-driven text authoringOptional Unity Editor Authoring WindowOpen and save TextWeaver source as standard .txt filesRuntime parser APIRuntime TextWeaverTMP componentBind TextWeaver to existing TMP_Text componentsRuntime playback controls including Play, Pause, Stop, and Show AllRuntime events for playback and reveal completionDesigned to integrate with existing dialogue, localization, subtitle, and narrative systemsRuntime APITextWeaver provides a runtime parser for converting tagged source text into a parsed document containing display text, animation spans, reveal spans, and diagnostics.The TextWeaverTMP runtime component provides APIs for:Setting text or a parsed documentPlaying, pausing, and stopping playbackRevealing all textControlling reveal progressBinding to a TMP_Text targetMonitoring playback and reveal stateReceiving playback and reveal eventsCursive AnimationCursive animation is handled separately from standard character animation.For cursive scripts such as Arabic, TextWeaver can determine logical animation units within connected text rather than treating every visible glyph as an independent animation target.These units can be animated independently or grouped so that an entire connected word moves together.The cursive mesh animation system is designed to preserve the visual relationship between connected letters while applying movement, rotation, scaling, and other supported effects.Built-In EffectsTextWeaver currently includes 12 built-in animation effects, with effect-specific parameters exposed through the Authoring Window and runtime effect metadata.Each effect can be configured independently rather than relying on a single fixed set of parameters.Shader SpansShader spans allow a selected text range to use a TextWeaver-controlled TMP-compatible material.Shader spans can be authored within TextWeaver text and rendered through the bound TextWeaverTMP component without storing Unity object references inside the source .txt text.TextWeaver includes sample materials for testing shader spans, including a glow/outline material and a dimensional type shader.TextMeshPro IntegrationTextWeaver is built around TextMeshPro and can be used with existing TMP text objects.It does not require a separate text component for every animated section and does not replace your dialogue or localization framework.Your existing systems can continue to handle dialogue flow, localization lookup, speaker data, choices, cutscenes, input, and voice timing while TextWeaver handles text parsing, reveal, and animation.Authoring WindowThe optional Authoring Window provides an editor workflow for creating and editing TextWeaver source text.It can open and save standard .txt files containing TextWeaver markup. The source remains plain text rather than becoming a custom imported asset type.RequirementsUnity 2022.3 LTS or newerTextMeshPro 3.0.7 or compatible supported versionTextWeaver is distributed as the com.astravalle.textweaver Unity package.


