Distant terrain trees become baked cards, combined into one mesh per cell. Full forests to the horizon for a few draw calls. URP and HDRP.Forests to the horizon, for a few draw calls.ForestBatch keeps your real trees up close and turns distant trees into baked cards. The cards are grouped into cells, and each cell is one mesh and one draw call.In the demo, same view: 107,750 draw calls with every tree real, 5,701 with ForestBatch.How to usePaint trees with the normal terrain tool.Press Bake.Play.LimitsCards look flat up close, so they are only used far away.No wind on cards.Not for top-down or flight cameras.URP and HDRP only.Includes a demo scene, setup wizard, PDF manual and full source code.Support: info@sillytoast.studioTechnical detailsFar trees drawn as 2-triangle cards with 8 baked viewsCards combined into one mesh per cell: one draw call per cellSmooth change from card to real treeWorks with hand-placed trees and propsAtlas pages up to 4096 px, more pages added as neededFull C# source and testsRequirements: Unity 2022.3 or newer (Unity 6 included), URP 14+ or HDRP 14+Tested on: WindowsDocumentation: PDF manual included in the packageFar trees drawn as 2-triangle cards with 8 baked viewsCards combined into one mesh per cell: one draw call per cellSmooth change from card to real treeWorks with hand-placed trees and propsAtlas pages up to 4096 px, more pages added as neededFull C# source and testsRequirements: Unity 2022.3 or newer (Unity 6 included), URP 14+ or HDRP 14+Tested on: Windows/MacThe code, shaders, tests and documentation were written with the help of an AI coding assistat under our direction and review.The demo content is generated by code and the store images are in-engine renders. Nothing in the package uses AI at runtime.


