Stylized Wooden Buckets, Tubs & Kegs — 11 Hand-Painted Props
MikkiDu
$0.0
(no ratings)
Jump AssetStore
Stylized Wooden Buckets, Tubs & Kegs — 11 Hand-Painted PropsEleven wooden containers with a hand-painted, stylized look, ready to drop into a village, farm, tavern, well or dungeon scene.Every prop is modelled from real stave-and-hoop construction: individual planks, iron hoops, the main straps with lifting ears. The shapes read from a distance and hold up close.What's inside3 buckets: classic, sturdy, tall3 tubs: wide, shallow, heavy3 vats: classic, big, straight2 kegs: small, tall22 prefabs: each prop as a lit PBR version and as an Unlit version (baked colour, for mobile and stylized lighting)Demo scene with all propsTechnicalTriangles per prop: LOD0 1,156–1,532, LOD1 1,084–1,444, LOD2 708–972LODGroup set up on every prefab (3 levels)Convex mesh collider on every prefab (48 tris)Textures per prop, 2048×2048 PNG: Base Color (occlusion and seams painted into the colour), Normal (OpenGL), Metallic-Smoothness, plus a baked Unlit colour map1 material per prop, 2 submeshes (wood, iron), 2 draw calls per LODNo lightmap UVs (UV1): for baked lighting enable "Generate Lightmap UVs" on the model import, or use the Unlit prefabsReal-world scale, pivot at the bottom centre, Y up, metresClean topology: no n-gons, no open edges, UVs in 0–1 without overlapsRender pipeline: URP only (standard URP Lit and URP Unlit shaders). Built-in and HDRP are not included.Made and tested in Unity 6000.2.6f2 with URP 17.2. Not tested in other versions.No scripts, no third-party dependenciesGood for top-down and third-person games, farming and crafting sims, RPG villages, hidden-object scenes, VR props.Roadmap - more hand-painted props in the same style are coming (the same publisher look: a steady stream of props). Reviews and requests shape what goes next.Number of unique models: 11 (44 meshes: LOD0/LOD1/LOD2 + collider each)Number of prefabs: 22 (11 PBR lit, 11 Unlit)Triangle count: LOD0 1,156–1,532, LOD1 1,084–1,444, LOD2 708–972, collider 48Texture resolution: 2048×2048Texture maps: Base Color, Normal (OpenGL), Metallic-Smoothness, Unlit (baked); occlusion painted into Base ColorMaterials: 1 per prop (wood + iron submeshes), URP Lit / URP UnlitColliders: convex MeshCollider on every prefabRigging / animation: noneScripts: nonePipelines: URP. Built-in / HDRP: not includedUnity version: 6000.2.6f2 (tested); URP 17.2Lightmap UVs: none (generate on import if needed)No generative image, texture or 3D models were used. All meshes and textures are produced procedurally in Houdini (geometry nodes and VEX). An AI coding assistant helped write the Houdini and Unity scripts that build, texture and package the props, and drafted the documentation and store text, which the author reviewed and approved.


