Organize assets, scene objects, and editor commands on lightweight Kanban boards. Al
agents stage changes as reviewable ghosts with confidence scores - apply or reject with
one click, fully Undo-safe.Bookmarks Tool for UnityAI-Ready Kanban Organizer & Scene ToolkitBookmarks Tool is a comprehensive workflow organizer and scene productivity hub for the Unity Editor — with an AI-ready layer for agent-driven level design. It provides instant access to project assets, scene GameObjects, viewport perspectives, state snapshots, and automation routines through categorized Kanban-style boards and in-viewport overlays without cluttering the workspace.Core Features• Boards & Columns: Group items by context (e.g., Level Design, UI, Audio) with customizable color-coded columns and pinned card priority.• Team vs. Personal Workspaces: Separate team boards stored in ProjectSettings/ (committed to Git) from private personal scratchpads in UserSettings/ (local only).• Dual Display Modes: Toggle between compact metadata lists and rich visual thumbnail grids for textures, materials, and 3D prefabs.• Scene Object Tracking: Resolves scene objects via GlobalObjectId. Single click selects and pings the target; double click frames it in the Scene view with multi-component bounds encapsulation.• Director Camera POVs: Save SceneView camera positions, rotations, and viewing frustums with smooth cinematic tweening or instant teleportation.• Scene Solo & Picking Freeze: Isolate selected bookmark objects in the SceneView with a single toggle click, or freeze background selection to prevent accidental misclicks.• Object State Snapshots: Capture and restore transforms, full hierarchies, components, Canvas RectTransforms, and prefab overrides. Supports transform-only or component-only partial reverts and diff inspection.• PlayMode State Capture: Record runtime adjustments during PlayMode testing and restore balance values back into the scene in EditMode.• Smart Monitor Columns: Live self-populating columns that automatically detect missing scripts or modified prefab overrides, with 1-click baking to static cards.• Surface Prefab Spawner: Stamp prefabs onto colliders or ground planes in the SceneView with surface normal alignment, randomized yaw (0–360°), scale jitter, and full Undo support.• Multi-Selection & Batch Actions: Select multiple cards (Ctrl+Click) to batch-toggle active state, batch-solo in scene, batch-pin, or batch-delete.• C# Method Dispatcher: Invoke custom static methods directly from cards using the [BookmarkAction] attribute without modifying Unity's menu hierarchy.• Action & Tool Cards: Pin standard editor windows or routine menu actions (such as primitive creation, clearing cache, or build windows) for 1-click execution.• Additive Scene Hub: Open, additively load, or activate .unity scenes directly from bookmarks.• Fast Search: Instant real-time filtering across active columns by name, notes, or scene path.• Clean Data Storage: All configuration is serialized outside of Assets/ with atomic write operations, read-error protection, and automatic .bak backups.AI & Automation Layer• Proposal System (Ghost-First): AI agents stage scene changes as holographic preview ghosts with confidence scores; humans apply or reject with one click under full Undo.• Spatial Scope Lock: Restricts agent changes to a defined volume with out-of-scope warnings; frustum context and F-3DSG perception APIs let agents understand the scene.• Surface Blueprints: JSON footprint layouts become CAD-style overlays plus 3D greybox prototypes with version history; generated files live outside the package.• Post-Apply Verification Loop: Four automatic checks (missing scripts, duplicate names, degenerate scale, scope containment) stamp cards with Verified n/4.• Agent Playbook: Quietly learns successful design patterns across sessions (ProjectSettings/BookmarksPlaybook.json) for faster, smarter future work.Technical SpecificationsZero Runtime Overhead: Editor-only code isolated within BookmarksTool.Editor.asmdef.Zero External Dependencies: Built entirely on native Unity Editor APIs without third-party packages.Optimized Performance: Cached GUI lookups and asynchronous status validation ensure zero GC allocations during editor repaint cycles.Unity Version Support: Unity 2021.3 LTS, 2022.3 LTS, and Unity 6+.AccessMenu Path: Windows > BookmarksDefault Shortcut: Ctrl + Shift + Alt + B (Windows) / Cmd + Shift + Alt + B (macOS)


