Build a storybook medieval kingdom: 336 modular low-poly prefabs for castles, walled towns, churches, markets and countryside, with 16 ready-to-play URP demo scenes.Built for the Universal Render Pipeline (URP 17, Unity 6.6 or newer). All materials use URP/Lit, and a tuned CG_URP pipeline asset is included. The demo scenes use Unity's procedural skybox, which URP supports. The Built-in Render Pipeline and HDRP are not supported.Castle Grounds is a stylised low-poly kit for building medieval fantasy worlds, from a single market square to a whole river-valley kingdom with a castle on the hill.Everything snaps to a simple metric grid, shares one cohesive colour palette, and comes alive the moment you press Play: chimneys smoke, forges spark, lanterns flicker, banners sway and windmill sails turn.What's inside336 prefabs in 28 categories, with colliders, static flags, lights and effects already attachedModular houses: timber, plaster and stone wall modules, jetties, corners, doors and windows, plus 18 ready-made housesModular roofs: five roof families (red tile, brown scale, slate, shingle, thatch) with gables, mid strips and dormersCastles and fortifications: wall segments, towers, gatehouse, drawbridge, keeps, palisades and a military campTown life: church and graveyard, civic buildings, market stalls, a blacksmith yard, food and goods, lighting and village propsNature and terrain: trees, bushes, rocks, faceted cliffs, mountains, terraces with stairs, roads, water and terrain tiles16 demo scenes: the kingdom at golden hour, by day and by night, plus village, market, blacksmith, church, farm, outpost and castle vignettesPreset camera shots in every scene (press 1-9 or Tab) and a fly-through demo cameraEffects and lightingFire, smoke, sparks, water, fireflies, falling leaves and dust particle prefabsWarm, fire and cool light prefabs; Forward+ means a whole village of lanterns works without per-object light limitsNight-ready windows: swap one material to make every window glowBuilt to performFlat-shaded meshes with shared palette materials, GPU instancing and static batchingRecolour the whole pack by editing a handful of shared materialsBuilding with modulesHouse walls are 2 m wide with 3 m storeys; castle walls, palisades and terrain tiles are 4 mPivots sit at ground centre and every asset faces the same way, so grid snapping just worksThe included PDF manual explains the snap rules for roofs, towers and gatehousesQuestions or problems? Visit assets.noptis.store/support or email lesufdoesweb@gmail.com.Render pipeline: Universal Render Pipeline (URP 17). Materials are standard URP/Lit; a tuned CG_URP pipeline asset (Forward+, SSAO) is includedUnity version: Unity 6 (6000.6.5f1 or newer)Number of meshes/prefabs: 336 FBX models and 336 prefabs in 28 categoriesMinimum polygon count: 24 triangles (grass tuft)Maximum polygon count: 46,616 triangles for a single building; the optional kingdom landscape terrain prefab is 165,142Typical polygon counts: props 24 to 3k, houses 8k to 47k (per-asset counts in the included manifest)Number of textures: none on meshes; 3 small generated FX textures (soft particle, bird, cloud-shadow cookie)Types of materials: shared CG_* flat-colour palette materials (URP Lit, no texture maps) with GPU instancingUV mapping: yes (simple box-projected UVs)Collision: colliders on all prefabsLOD information: no LODs includedRigging: no. Animation: none (scripted motion for windmills, water wheels and banners)Scripts: FlickerLight, Sway, Rotator, CloudShadows, CameraShots, DemoCameraDemo scenes: 16Documentation: PDF manual with setup guide, module snap rules and script reference


