50 game-ready grocery products, gondola shelves in three colours and a modular store for shop and supermarket simulators. URP, LODs, colliders, shared atlases.URP only (Unity 6.3 LTS, URP 17.3). Built-in and HDRP are not supported.Stock the shelves of your shop simulator with 50 realistic packaged groceries and the store to put them in.Every product is its own prefab with three LODs, a box collider and a kinematic Rigidbody, ready to be picked up, scanned or stacked by your gameplay code. All products share four texture atlases with one material each, so thousands of items stay cheap to draw: the included demo store (about 2,700 objects, fully stocked) runs at 4.7 ms per frame at 1080p on an Apple M4.Products (8 package forms): cereal boxes, food cans, detergent bottles, chips bags, glass jars, 1 L gable-top cartons, pasta pouches and 330 ml drink cans. Labels carry readable text, nutrition tables, barcodes and product photos; all brands are fictional.Store: 1 m gondola shelf in light grey, anthracite and blue; painted and tiled walls with door and window versions, floors and ceiling on a 1 m grid; LED ceiling panel; seven URP decals for floor and wall wear.Scenes: demo store with baked lighting, reflection and light probes; product showcase with all 50 products and the three gondola colours.Conventions: real-world scale, prefab front faces +Z, pivots at the base, PNG textures (BaseColor, Normal, MaskMap).Number of meshes/prefabs: 73 prefabs (50 products, 3 gondolas, 12 structure modules, 7 decals, 1 light)Polygon count (LOD0 triangles): cereal box 296, can 768, bottle 1,124, chips bag 2,956, jar 1,216, carton 236, pasta pouch 5,154, drink can 1,408; gondola 740; structure 12-2,936Minimum polygon count: 12Maximum polygon count: 5,154LOD information: 3 levels on every product (LOD1 50 %, LOD2 25 %)Number of textures: 88Texture dimensions: product atlases 3 x 4096 and 1 x 2048; surfaces 2048; demo window backdrop 4096 x 2048Types of materials and texture maps: 35 URP materials, PBR (BaseColor, Normal, MaskMap with metallic, occlusion, smoothness)UV mapping: Yes (lightmap UVs on structure)Rigging: NoAnimation count: 0Colliders on all products, gondolas and structure; static flags on structureRender pipeline: URP (Unity 6.3 LTS, URP 17.3). Built-in and HDRP not supportedDocumentation: Assets/ShopCore/Documentation (PDF, README)Geometry, UVs, textures and labels were generated by Python scripts in Blender (high-to-low-poly baking, cloth simulation for bags). The scripts were written with an AI coding assistant (Claude, Anthropic). The publisher set the art direction, reviewed every asset in Blender and Unity, and requested and checked revisions (for example package shapes, lighting and shadow fixes). No image-generating AI was used; label photos are 3D renders from the same pipeline.


