Low-poly wildflowers and meadow grasses: 33 species with buds, seedheads and other forms, 5312 live specimens that differ in shape, colours you can change, ready colliders. No textures.Floralin Meadow - Low Poly Wildflowers: 33 meadow species, flat-shaded low poly. Poppies, cornflowers, foxgloves, daisies, thistles, lupins, hollyhocks, sunflowers, edelweiss and wild garlic among the flowers, and the meadow grasses and grass tufts between them.Every species has its other forms where they exist, 50 in all: buds, seedheads, rosettes, dandelion clocks, wilted, winter and uprooted plants.Every species, each of its forms and all of its specimens are pictured on this pack's page on floralin.dev.What you get83 prefabs with LOD Groups and colliders, and a prefab variant for every colour palette. Ordinary prefabs: drag them in.5312 live specimens: 64 of each of the 83 forms, each a different shape, not just a different size. Drag a specimen library (.flores) into a scene, pick a specimen, and it grows in the editor and in your game, with three LODs. Bake to prefab turns it into a plain prefab.Colours you can change: every species has named colour slots. Edit one and every model of the species follows, at every LOD. A live specimen switches between the species' palettes or takes your own colours.Colliders: simple, compound or detailed per model. Foliage solid, trigger or none.Plant parts: break any model into its pieces, move or delete them, bake the result as a new prefab.3 demo scenes with a camera tour: every species, every model and variant, and a stylized landscape.No textures: flat-shaded vertex colours, one material per species and palette. URP and Built-in. The editor tools add nothing to your builds.Good to knowEvery Floralin pack shares one runtime under Assets/Floralin/Runtime: the plant engine (Floralin.Runtime.dll), the Floralin Plant component, the editor tools and the shaders. Owning several packs keeps one copy, and an update installs over the old version.The specimens are stored in encoded .flores files that the runtime reads. The prefabs are ordinary prefabs with no Floralin component.The specimens are adults: growth from seedling is not included.HDRP: the baked colours work with any vertex-colour shader; palettes and custom colours need the included shader.All Floralin packs, the documentation and what comes next: floralin.devBonus: 43 scenery models for the demo scene (European beech, Silver birch, Coast redwood, Norway spruce, Bracken, Male fern, Rosemary, Beach boulder pair, Mossy boulder, Short lawn tuft).Contents33 species, 50 alternations, 83 models and 65 palette variants.Specimens: 64 per species and alternation, 5312 in all, adults only (no growth stages).Wildflowers (33 species, 83 models)Bluebell: 1 model (seedheads 1); palettes: white, pinkBroad-leaved dock: 1 model (rosette 1); palettes: green-seed, deadCabbage: 1 model (head 1); palettes: redCommon poppy: 1 model (seedheads 1); palettes: shirley, whiteCornflower: 1 model (buds 1, seedheads 1); palettes: pink, white, dryCow parsley: 1 model (rosette 1, umbels 1); palettes: seedingDandelion: 1 model (clocks 1, flowering 1, rosette 1); palettes: witheredDesert marigold: 1 model (buds 1, rosette 1); palettes: dryEdelweiss: 1 model (bud 1); palettes: driedFireweed: 1 model (dry 1, single 1, young 1); palettes: silk, autumnFoxglove: 1 model (rosette 1); palettes: spent, whiteHollyhock: 1 model (rosette 1, seedheads 1); palettes: red, white, yellowMeadow buttercup: 1 model (seedheads 1)Mountain avens: 1 model (seedheads 1, snow 1); palettes: bronzeOxeye daisy: 1 model (buds 1, rosette 1, wilted 1, winter 1)Red clover: 1 model (rosette 1); palettes: spent, whiteRibwort plantain: 1 model (clump 1, rosette 1); palettes: drySpear thistle: 1 model (buds 1, rosette 1, seedheads 1)Sunflower: 1 model (seedhead 1, young 1); palettes: red, lemonTumbleweed: 1 model (bush 1)Wild garlic: 1 model (leaves 1, seedheads 1)Wood anemone: 1 model (buds 1); palettes: pinkYarrow: 1 model (young 1); palettes: pink, yellow, dryGerman chamomile: 1 model (buds 1); palettes: yellowFlorist's chrysanthemum: 1 model (buds 1); palettes: yellow, white, bronzeDahlia: 1 model (pompon 1); palettes: yellow, magentaGiant onion: 1 model (buds 1); palettes: white, dryGlobe thistle: 1 model (buds 1); palettes: blue, whiteMandrake: 1 model (uprooted 1); palettes: fruitingGarden lupin: 1 model (seedpods 1); palettes: spent, pink, whiteGarden peony: 1 model (buds 1); palettes: white, ceriseRed hot poker: 1 model (seedheads 1); palettes: yellowTomato: 1 model (flowering 1); palettes: yellow-heirloomBonus assets: 10 species, 27 alternations, 43 models and 6 palette variants.Broadleaf trees (2 species, 11 models)European beech: 1 model (bare 1, bare-snow 1, merged 1, snow 1)Silver birch: 1 model (bare 1, bare-snow 1, grove 1, sapling 1, snow 1)Conifers (2 species, 11 models)Coast redwood: 1 model (snag 1, stump 1)Norway spruce: 1 model (cones 1, dead 1, forest 1, sapling 1, snag-fungus 1, snow 1, snow-tiers 1)Ferns and mosses (2 species, 9 models)Bracken: 1 model (dead 1, frond 1)Male fern: 1 model (dead 1, dead-snow 1, fiddleheads 1, frond 1, young 1)Shrubs (1 species, 3 models)Rosemary: 1 model (flowering 1, young 1)Objects / Rocks (2 species, 6 models)Beach boulder pair: 3 models; palettes: darkMossy boulder: 3 modelsObjects / Grass (1 species, 3 models)Short lawn tuft: 3 models; palettes: dry126 models and 71 palette variants: 197 prefabs, of which 43 bonus scenery models5312 live specimens in specimen libraries (.flores): 64 of each of the 83 forms, grown in the editor and at runtime; adults onlyPolygon count per model (LOD0): ?-? triangles, about ? on average3 LOD levels on every prefab and live specimen (LOD Group)Textures: none. Colours are baked into the vertices, flat-shaded. UV0 carries palette data, no texture UVsRigging and animation: noneMaterials: one per species, form and palette, on the included Floralin/VertexColor shader (not PBR; wrap lighting, translucency, shadows). Colours are named slotsRender pipelines: URP and Built-in. HDRP: the baked colours with any vertex-colour shaderPrefabs at identity, pivot at the base, 1 unit = 1 metre, generated compound colliders. Live specimens: simple, compound or detailed colliders; foliage solid, trigger or noneMeshes as FBX3 demo scenes with a camera tour script (URP look; in Built-in without post-processing, with missing-script warnings on the URP parts)Editor tools, editor-only: the plant inspector (specimen, palette, custom colours, collider, LODs, Bake to prefab) and Plant partsShared Floralin runtime under Assets/Floralin/Runtime (Floralin.Runtime.dll, scripts, editor tools, shaders): one copy for every Floralin pack, with a setup checkOffline documentation: README, species list, changelog, AI disclosure. Online: every species, form and specimen pictured at https://floralin.dev/packs/lowpoly-wildflowers/The 3D models and the live specimens are not AI-generated. They are grown by my own deterministic procedural generator (L-system growth and a low-poly mesher) from species definitions; the package includes the same generator as its plant runtime. It contains no AI or machine learning, and no AI-generated meshes or textures are included.AI assistance was used in these parts of the work:Species definitions: the procedural growth rules were written with the help of Claude (Anthropic), compared against reference images generated with OpenAI's gpt-image-1. Every species was reviewed by me and revised or rejected until it was approved.Code: the plant runtime, shaders, editor tools and demo scene scripts in the package were written with the help of Claude (Anthropic) under my direction and review.Text: the documentation and this store listing were drafted with AI assistance and edited by me.


