Interactive Horror Puzzle Props, Game-Ready Safes, Locks & Machines (LOCKED IN)
SoulDesignStudio
$10.99
(no ratings)
Jump AssetStore
Semi-realistic, stylized puzzle props for URP horror games: 37 game-ready safes, locks, keys, fuse boxes, levers and machines with separate moving parts, LODs, colliders and a baked showcase.Semi-realistic, stylized, mid-poly and game-ready. 37 puzzle props and a baked showcase scene: safes, locks, keys, fuse boxes, levers, old machines and containers, 3 colour palettes (Brass, Rust, Bone), 2 light props. Every lid, door, drawer, lever, dial and reel is a separate part pivoted on its hinge or axle, ready for you to open, switch or turn in your game.Built for puzzle-driven survival and exploration horror games, and for level designers who need key items and puzzle spots that read clearly and can be scripted.Build locked doors with their key, fuse and power puzzles, safe and code puzzles, lever and valve sequences, tape and radio clues, hidden compartments, and the pickups that go with them.Safes and locks: floor safe with door and dial, wall safe, keypad panel with lid, padlock (locked and cut), combination lock with turning wheels, chained double handles with chain and padlock, key set, key cabinet, cash box, puzzle box with sliding panels.Power: fuse box with fuse slots, fuses (one burnt), breaker panel with levers, wall lever, valve wheel, crank handle and socket, portable generator, junction box with plugs.Machines and clues: reel-to-reel tape deck, tape reel, rotary phone with handset, tube radio, music box, slide projector, film projector on stand, PA amplifier panel, wall clock with movable hands (no numerals), note board with blank cards.Containers and tools: chest with lid and hasp, drawer cabinet, floor hatch with ring pull, pressure plate, lantern, flashlight, crowbar and bolt cutters.Showcase scene. A sealed storeroom with every prop on a real surface or mounted on a wall. Lighting is baked, with light probes, reflection probes and post-processing.Three colour palettes (Brass, Rust, Bone) ship as separate prefab sets, so you can switch the look of a set by swapping prefabs or materials.No gore and no weapons beyond tools. No photo textures and no real text, numerals, logos or brands. Parts are ready to animate; scripts and animations are not included.Support: souldesign232@gmail.com- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space- 37 prefabs per palette, 3 palettes (Brass, Rust, Bone)- 33 props, 2 light props, 1 floor piece, 1 furniture piece; 105 mesh parts in total- Showcase scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset- 1 unit = 1 m; floor props pivot at the bottom centre, wall-mounted props at the back centre- Polygon count: 94,332 triangles at LOD0 and 51,896 at LOD1 in the 37 assets; median 2,156 per asset (LOD0), range 616 - 5,476- 2 LOD levels per part (LOD Group); convex mesh colliders on every prop except the small pickups- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 1024 / 512 px- UV mapped; no rigging, no animation, no scripts- Lids, doors, drawers, levers, dials, reels and handles are separate children, pivoted on their hinge or axle, ready to animate- States: open and closed parts on containers, a burnt fuse, a cut padlock, a chain you can hide for the cut state


