Abandoned Library, Modular Game-Ready Horror Environment (BOOK DROP)
SoulDesignStudio
$23.09
$32.99
30%OFF
(no ratings)
Jump AssetStore
A semi-realistic, stylized abandoned public library for URP: 120 modular pieces on a 1 m grid, a baked demo level with mezzanine and archive basement, three colour palettes, LODs and colliders.Semi-realistic, stylized, mid-poly and game-ready. 120 modular assets and a complete demo level: public library with atrium, double-height reading room and mezzanine, open stacks, side rooms and an archive basement, 3 colour palettes (Oak, Dust, Ash), 11 light fixtures. Open the demo scene and walk through it straight away, or take the kit apart to build your own. Every piece snaps to a 1 m grid on 4 m modules.A small-town public library, closed overnight after the returns started coming back by themselves. The green reading lamps are still on, the card-catalogue drawers hang open, and one stack has fallen across the aisle.Built for exploration, walking-sim, survival and stealth horror games, and for level designers who need a believable abandoned library fast.Build reading rooms with mezzanines, open stacks, circulation desks and card-catalogue halls, rare-book rooms, study rooms with carrels, periodicals corners, staff rooms and workrooms, and archive basements with compact shelving and records vaults.Demo scene. Atrium: entrance doors, circulation desk and card catalogues with open drawers. Reading room: double height under a coffered ceiling, reading tables with green lamps and an oak stair to the mezzanine. Open stacks: rows of shelving, one stack fallen. Side rooms: rare books behind a locked door, study with carrels, periodicals with a microfiche reader, staff room, workroom, processing room and wash room. Archive basement: a stair hall down to compact shelving and a records vault behind a locked door. Lighting is baked, with light probes, reflection probes and post-processing.Three colour palettes (Oak, Dust, Ash) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.Horror from absence, light and state changes, not gore: lamps left on, drawers pulled out, a fallen stack, a book drop full to the brim. No photo textures and no real text, logos or brands.Support: souldesign232@gmail.com- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space- 120 modular prefabs per palette, 3 palettes (Oak, Dust, Ash)- 43 furniture pieces, 27 props, 16 walls, 11 light fixtures, 8 floors, 5 doors, 4 ceilings, 3 trims, 2 stairs, 1 detail piece- Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset- 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m- Polygon count: 347,144 triangles at LOD0 and 160,266 at LOD1 in the 120 kit assets; median 1,904 per asset (LOD0), range 72 - 26,900- 2 LOD levels per part (LOD Group); convex mesh colliders, doorways stay open- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 4096 / 2048 / 1024 / 512 px- UV mapped; no rigging, no animation- Door leaves, the double door, and bookcase and cupboard doors are separate children, ready to animate; card catalogues and filing cabinets come with closed and pulled-out drawer variants


