Gothic Cathedral, Modular Game-Ready Environment (COMPLINE)
SoulDesignStudio
$30.79
$43.99
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A semi-realistic, stylized Gothic cathedral for URP: 103 modular pieces on a 1 m grid, a baked demo level with twin towers, crypt and close, three colour palettes, LODs and colliders.Semi-realistic, stylized, mid-poly and game-ready. 103 modular assets and a complete demo level: Gothic cathedral with west front and twin towers, six-bay nave with side aisles, crossing, transepts, choir, sacristy, nine-bay crypt and a paved close, 3 colour palettes (Limestone, Sandstone, Soot), 7 light fixtures. Open the demo scene and walk through it straight away, or take the kit apart to build your own. Every piece snaps to a 1 m grid on 4 m modules.A Gothic cathedral closed for restoration. Scaffolding stands in the crossing, dust sheets cover the choir stalls, and planks and tarps wait for the crew.Built for exploration, narrative, adventure, stealth and puzzle games, and for level designers who need a believable cathedral interior and exterior fast.Build cathedrals, abbeys and large churches: naves with side aisles, crossings and transepts, choirs with screens and stalls, sacristies, crypts, west fronts with twin towers, flying buttresses and pinnacles, and paved closes inside a precinct wall.Demo scene. Close: paved, inside a precinct wall, entered through the west gate. West front with twin towers, portal and rose window. Six-bay nave with side aisles, and the crossing under restoration with its scaffolding. North and south transepts with rose windows, the choir behind its screen and gate, the high altar under the east window. Sacristy off the choir, and a nine-bay crypt below. Lighting is baked, with light probes, reflection probes and post-processing.Three colour palettes (Limestone, Sandstone, Soot) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.Hard-surface Gothic architecture: piers, rib vaults, tracery, flying buttresses and pinnacles that line up bay by bay. No photo textures and no real text, symbols, logos or brands.Support: souldesign232@gmail.com- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space- 103 modular prefabs per palette, 3 palettes (Limestone, Sandstone, Soot), plus the demo-level pieces- 23 furniture pieces, 22 props, 18 arches and vaults, 12 exterior pieces, 7 light fixtures, 7 walls, 6 floors, 5 doors, 2 stairs, 1 detail- Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset- 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m; the tall volumes use larger pieces on the same grid- Polygon count: 620,698 triangles at LOD0 and 315,430 at LOD1 in the 103 kit assets; median 4,280 per asset (LOD0), range 12 – 30,156- 2 LOD levels per part (LOD Group); convex mesh colliders, doorways stay open- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 4096 / 2048 / 1024 / 512 px- UV mapped; no rigging, no animation- Door leaves, the portal, the choir gate, the iron gate, cabinet doors, chest lids and the breaker lever are separate children, ready to animate


