Underground Research Lab, Modular Game-Ready Horror Environment (SUBLEVEL)
SoulDesignStudio
$30.79
$43.99
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A semi-realistic, stylized underground research lab for URP: 187 modular pieces on a 1 m grid, a baked demo level with pump house and three sub-levels, three colour palettes, LODs and colliders.Semi-realistic, stylized, mid-poly and game-ready. 187 modular assets and a complete demo level: 4 floors (surface pump house and 3 sub-levels), control room, chemistry lab, observation cells, generator hall, round vault, 3 colour palettes (Hazard, Green, ColdBlue), 13 light fixtures. Open the demo scene and walk through it straight away, or take the kit apart to build your own. Every piece snaps to a 1 m grid on 4 m modules.A research station built in 1958 under a dry lake bed and reached through a pump house that, on paper, was a weather station. It closed in 1987 after a containment failure on the lowest level; the lift was welded shut from the surface and nobody went down again. The observation cells were found locked from the outside and empty. The vault was open.Built for exploration, survival, anomaly and stealth horror games, and for level designers who need a believable underground lab, bunker or secret facility fast.Build underground labs and bunkers, containment facilities, research stations, control rooms, observation blocks, generator and pump rooms, flooded service levels, checkpoints and decontamination areas, and a fenced surface compound.Demo scene. Surface: pump house, water tank, weather station, site gate and access track. Sub-level 1: lift lobby, checkpoint, decontamination, archive, records office, offices and changing room. Sub-level 2: ring corridor with colour bands, chemistry lab, procedure room, sleep study, control room, storage, a crawlspace, and an observation block with an observers' gallery facing six cells. Sub-level 3: generator hall with a flooded corner, pump room, breaker room, round specimen vault, fuel store, decontamination and cold store. Lighting is baked, with light probes, reflection probes and post-processing.Three colour palettes (Hazard, Green, ColdBlue) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.Horror from emptiness, light and state changes, not gore: an empty restraint chair, bent cell bars, a drained tank, an open vault. No photo textures and no real text, logos or insignia.Support: souldesign232@gmail.com- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space- 187 modular prefabs per palette, 3 palettes (Hazard, Green, ColdBlue), plus 16 demo-level pieces (ground, floor ledges and lips)- 47 props, 37 furniture pieces, 22 walls, 15 exterior pieces, 13 light fixtures, 11 details, 10 doors, 8 floors, 6 decals, 6 debris sets, 5 ceilings, 5 trims, 2 stairs- Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset- 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m- Polygon count: 615,392 triangles at LOD0 and 296,233 at LOD1 in the 187 kit assets; median 2,738 per asset (LOD0), range 24 – 12,900- 2 LOD levels per part (LOD Group); convex mesh colliders, doorways stay open- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 2048 / 1024 / 512 px- UV mapped; no rigging, no animation- Door leaves, the round vault door, cell doors, hatches, the roller shutter, lockers and panel doors are separate children, ready to animate


