Police Station, Modular Game-Ready Horror Environment (NIGHT DESK)
SoulDesignStudio
$23.09
$32.99
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A semi-realistic, stylized night-shift police station for URP: 120 modular pieces on a 1 m grid, a baked demo level with a two-tier cell block, three colour palettes, LODs and colliders.Semi-realistic, stylized, mid-poly and game-ready. 120 modular assets and a complete demo level: small-town police station with lobby, bullpen, interview and observation rooms, records, evidence room, locker room, sally port, two-tier cell block, break room and utility room, 3 colour palettes (Duty, Ledger, Steel), 4 light fixtures. Open the demo scene and walk through it straight away, or take the kit apart to build your own. Every piece snaps to a 1 m grid on 4 m modules.A small-town police station on the night shift. At three in the morning the radio console picked up a call from a cell that had been empty for years. The desk officer went to check and never logged back in. The lights still flicker and the cell doors slide on their own.Built for exploration, walking-sim, survival and stealth horror games, and for level designers who need a believable night-shift station fast.Build lobbies with a front desk behind a security window, bullpens, interview and observation rooms, records rooms, locked evidence rooms, locker rooms, restrooms, sally ports with roll-up doors, double-height cell blocks with an upper tier and catwalk, break rooms, utility rooms and holding areas.Demo scene. Lobby: entrance doors and the front desk behind the security window. Bullpen: desks, filing cabinets and a radio console left running. Interview and observation rooms with a one-way mirror, records and a locked evidence room. Locker room, restroom and the sally port with its roll-up door. Cell block: double height, two tiers of cells, a steel stair and a catwalk with a continuous rail. Break room, utility room with the fuse box and key cabinet, holding. Lighting is baked, with light probes, reflection probes and post-processing.Three colour palettes (Duty, Ledger, Steel) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.Horror from absence, light and state changes, not gore: a radio left on, cell doors open on their own, flickering lights, an empty desk. No photo textures and no real text, logos, insignia or brands.Support: souldesign232@gmail.com- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space- 120 modular prefabs per palette, 3 palettes (Duty, Ledger, Steel), plus the demo-level pieces- 39 props, 34 furniture pieces, 13 walls, 6 exterior pieces, 6 floors, 6 doors, 4 light fixtures, 3 trims, 3 debris sets, 3 decals, 2 ceilings, 1 stair- Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset- 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m- Polygon count: 209,894 triangles at LOD0 and 98,928 at LOD1 in the 120 kit assets; median 1,270 per asset (LOD0), range 232 – 7,760- 2 LOD levels per part (LOD Group); convex mesh colliders, doorways stay open- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 2048 / 1024 / 512 px- UV mapped; no rigging, no animation- Door leaves, the double entrance door, cell doors, roll-up door curtains, and the locker, cabinet, stall, evidence-cage, fuse-box and key-cabinet doors are separate children, ready to animate


