Abandoned Office, Modular Game-Ready Horror Environment (HOLD MUSIC)
SoulDesignStudio
$23.09
$32.99
30%OFF
(no ratings)
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A semi-realistic, stylized abandoned office floor for URP: 109 modular pieces on a 1 m grid, a baked demo level with cubicles and server room, three colour palettes, LODs and colliders.Semi-realistic, stylized, mid-poly and game-ready. 109 modular assets and a complete demo level: one sealed office floor with lobby, open-plan cubicles, manager offices, conference room, break room, archive, server room and stair core, 3 colour palettes (Beige, Teal, Graphite), 10 light fixtures. Open the demo scene and walk through it straight away, or take the kit apart to build your own. Every piece snaps to a 1 m grid on 4 m modules.One floor of a 1990s office block on the edge of town, closed after a single night shift. At 02:14 every phone on the floor rang at once. The night staff picked up, were put on hold, and nobody walked out. The elevators were shut down, the stair door was locked and the floor was sealed with the coffee still on the desks.Built for exploration, walking-sim, survival and stealth horror games, and for level designers who need a believable abandoned office fast.Build open-plan cubicle floors, receptions and elevator lobbies, manager and executive offices, conference rooms, break rooms, server and copy rooms, stair cores and back-of-house utility rooms.Demo scene. Lobby: reception, waiting area and two elevators, one forced open. Open plan: two rows of cubicle blocks, a storage corner and a corridor along the north rooms. North rooms: two manager offices, the conference room, the break room, the archive and the executive office. Back of house: copy room, server room, utility room with the breaker panel, and a stair core up to a locked fire door. Lighting is baked, with light probes, reflection probes and post-processing.Three colour palettes (Beige, Teal, Graphite) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.Horror from absence, light and state changes, not gore: a forced elevator, a fallen partition, ceiling tiles pushed up from above, chairs left mid-meeting. No photo textures and no real text, logos or brands.Support: souldesign232@gmail.com- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space- 109 modular prefabs per palette, 3 palettes (Beige, Teal, Graphite), plus the demo-level pieces- 30 furniture pieces, 28 props, 21 walls, 10 light fixtures, 8 floors, 5 ceilings, 3 doors, 2 trims, 1 stair, 1 debris piece- Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset- 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m- Polygon count: 170,936 triangles at LOD0 and 82,226 at LOD1 in the 109 kit assets; median 1,176 per asset (LOD0), range 24 – 9,184- 2 LOD levels per part (LOD Group); convex mesh colliders, doorways stay open- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 4096 / 2048 / 1024 / 512 px- UV mapped; no rigging, no animation- Door leaves, the glass double door, the filing-cabinet drawer and the storage-cabinet, key-cabinet, breaker-panel and safe doors are separate children, ready to animate


