Convert Godot 4 and Godot 3 UI scenes into Unity uGUI prefabs with the same layout, themes and fonts, then check every node against Godot's own layout rules.The converted UI uses uGUI and TextMesh Pro only, with no custom shaders or materials, so it renders the same in the Built-in Render Pipeline, URP and HDRP. Tested with Unity 6000.0 LTS and 6000.3.Moving a game from Godot to Unity? Rebuilding every menu by hand takes weeks and never quite matches. Godot UI Importer reads your Godot project directly (no Godot editor or export step needed) and turns each UI scene into a uGUI prefab that keeps the layout, themes, fonts and node names.Check Layout lays every scene out with Godot's container rules and lists any node whose converted position differs, so you know the result is right before you ship. Verified against Godot 4.3 and 4.7 themselves: on the included sample projects every one of 507 nodes lands within 2 pixels of where Godot puts it.Includes a six-screen Demo Project (menu, HUD, inventory, shop, settings, pause) that you can open in Godot and convert in one click.Not included: GDScript and signal conversion, animations, shaders, 2D nodes, Flow/Split/AspectRatio containers, input-control visuals (LineEdit, Slider).- Reads Godot 4 (format=3) and Godot 3 (format=2) .tscn, .tres and project.godot files directly- Anchors, offsets and grow directions to RectTransforms; Box, Grid, Margin, Panel, Center, Scroll and Tab containers sized by Godot's rules- Themes, theme overrides and Godot 4 theme type variations resolved per node- StyleBoxFlat (corners, borders, soft shadows), StyleBoxTexture and NinePatchRect as 9-sliced sprites; GradientTexture1D/2D baked to sprites- Label and RichTextLabel (BBCode) as TextMesh Pro with fonts generated from your Godot fonts, outlines and shadows- Button, CheckBox, CheckButton, OptionButton and TextureButton with normal, hover, pressed and disabled looks- ProgressBar and TextureProgressBar (including radial fills), TextureRect stretch modes, AtlasTexture regions- Instanced and inherited scenes expanded; batch-mode entry point for build pipelines- Requires Unity 6000.0 or later, uGUI and TextMesh Pro. Full C# source includedThe C# code, documentation, demo scenes and promotional material were written with the help of an AI coding assistant (Anthropic Claude), directed and reviewed by the publisher. The demo art was drawn by scripts written the same way; no AI image generators were used. Every release is checked by automated tests that compare the converted layouts with rectangles laid out by Godot 4.3 and 4.7 themselves.


