Living Male - Animated Character, Expressions & Breathing
vietshenlong1
$32.99
(no ratings)
Jump AssetStore
A full-detail male character with four original motions, facial controls and breathing. Includes a Unity 6 URP demo. Generic rig; intended for desktop projects with a high geometry budget.Living Male includes one full-detail male character with original Idle, Walk, Run and Jump animations, facial controls and chest/abdomen breathing. The demo lets you inspect different angles and try smile, lip press, blinking and breathing. The character wears shorts; no shirt, hair, weapon or extra outfit is included.CONTENTSOne assembled character prefab, ten skinned mesh parts, four original skeletal clips, Animator controller, facial and breathing controls, demonstration scene, materials, textures and offline instructions. Downloaded third-party animation clips are excluded.BEFORE PURCHASEHigh-density model: 799,032 triangles and 1,088,120 imported vertices including UV/material splits. No LOD or reduced meshes. Intended for desktop projects with sufficient rendering and memory budget.Generic rig with supplied animations. Humanoid retargeting is not validated. Walk and Run are in-place. Movement, collision and physical jumping require purchaser implementation; this is not a playable controller.Tested in Unity 6000.0.83f1, Universal Render Pipeline 17.0.4, Windows x64. Other versions, pipelines and platforms are not validated. Install URP before importing.Preview appearance uses the included renderer, controlled lighting and full-screen color transform. Another scene may look different. Use MSAA disabled and camera SMAA High as documented. The 8K polygon-cell body atlas has no mipmaps; distant viewing can show aliasing. Demo shadow casting is disabled; arbitrary lighting and shadow quality are not guaranteed.Facial controls are procedural artistic expressions, not speech lip sync or facial motion capture. Demo buttons use Vietnamese labels with English equivalents in documentation.Base character and skeleton derive from MakeHuman/MPFB core assets, extensively modified for this project. AI assistance is disclosed below. Images and video show the actual Unity package.CHARACTER1 assembled prefab; 10 skinned mesh parts; 799,032 triangles. Body 515,024; Shorts 61,160; Eyes 36,480 each; Corneas 36,480 each; Irises 32,512 each; Inner eye corners 5,952 each. Imported vertices: 1,088,120 including UV/material splits. Rigged: Yes, Generic. Humanoid retargeting not validated. UV mapping: Yes. LOD: None. No mesh reduction.ANIMATION4 original clips: Idle 4.00s loop; Walk 1.12s loop; Run 0.64s loop; Jump 1.80s one-shot. Walk/Run in-place. Suggested travel speeds: Walk 0.691m/s; Run 3.125m/s. Jump returns to Idle using the included component; visible height is animated, without a physical jump controller. Facial controls: smile, lip press, relaxed jaw, automatic blink/gaze and eyelid following. Chest/abdomen breathing with motion-dependent rate.TEXTURES AND MATERIALS11 texture files: body 8192x8192; shorts 2048x2048; 8 eye/cornea/iris/corner textures 1024x1024; color-transform LUT 4096x64. 10 character material assets plus stage and color-transform materials. Baked base-color maps; no separate normal/metallic/roughness maps. Included custom shader handles cornea transparency.COMPATIBILITYUnity 6000.0.83f1 / URP 17.0.4 / Windows x64 tested. Linear color space; Unlimited skin weights; included renderer and camera color transform. MSAA disabled; SMAA High. Body atlas has no mipmaps. Built-in, HDRP, mobile, VR and consoles not validated. Demo shadows disabled. No third-party animation pack or online runtime service required. Offline instructions included. Blender source project not included.


