Reusable impact bursts with debris, dust, directional response, and pooled runtime effects for environment, gameplay, and cinematic hit moments in URP.Author controlled impact moments without a mandatory third-party runtime plugin. Choose reusable impact profiles, tune direction and intensity, and place the sample effects into your own scenes with the supplied runtime API and documentation.Impact, dust, debris, and directional burst layers.Reusable profiles and pooled runtime presentation.Sample scene and integration-ready runtime assembly.Editable C#/shader assets with deterministic controls.Validated on the documented Unity 6 / URP desktop target. Effects are authored visual responses, not a destruction solver, fracture system, physics damage model, or universal platform/performance guarantee.AI was used during code refactoring and scene preparation.


