Mesh Sculptor - Sculpt, Smooth & Deform 3D Meshes
AxIxR
$13.19
$26.39
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Sculpt meshes directly in Unity’s Scene View with intuitive brushes, adaptive subdivision, and a workflow that preserves your source assetsShape and refine static meshes without leaving Unity. Mesh Sculptor brings Push, Pull, and Smooth brushes directly into Scene View for quick shape adjustments, surface cleanup, and custom mesh variations.Hold to sculpt continuously or drag across the surface. Adaptive subdivision adds local geometry for finer edits, while a depth-colored wireframe helps you understand the surface beneath your brush.Key features:Camera-directed Push and Pull brushes, plus surface smoothing.Adjustable brush radius, strength, spacing, and falloff.Adaptive subdivision with configurable geometry limits.Optional editing across disconnected mesh islands.Local wireframe preview with depth coloring and fading edges.Stroke-based Undo/Redo and session discard.Bake to a separate mesh asset, with optional MeshCollider updates.Includes a demonstration scene and PDF user and scripting documentation.Minimum Unity version: 2022.3 LTS.Workflow: Editor-only sculpting in Edit Mode.Supported objects: Static meshes using MeshFilter and MeshRenderer.Mesh requirements: Read/Write enabled and triangle topology.Brushes: Push, Pull, Smooth.Falloff modes: Linear, Smooth, Gaussian.Preserves submesh assignments and UV seams; interpolates vertex attributes during subdivision. Deformation can stretch existing UVs.Configurable triangle limits and Undo history memory budget.Baking creates a separate mesh asset and assigns it to the edited object.No runtime sculpting component required for baked meshes.Skinned meshes, bones, blend shapes, additional vertex streams, and negative or zero scale are not supported.AI Code Assistant


