Create stunning magic spells and energy projectiles with 5 customizable sphere VFX variations, flowing energy streams, glowing particles, sound effects, and C# playback control.This package uses Shader Graph and Visual Effect Graph. Please make sure these packages are installed and enabled in the Package Manager before importing the asset.Some of the demo scenes use the Input System package. To ensure proper functionality, make sure this package is installed and enabled in the Package Manager.Bring your magic spells to life with this Magic Energy Sphere VFX pack! Create stunning magical orbs, energy spheres, spell effects, and projectiles featuring flowing energy streams, glowing particles, and vibrant visual details.This pack includes 5 ready-to-use variations of a magical energy sphere, accompanied by matching sound effects. It also features a complementary explosion effect that can be triggered manually, making it perfect for creating impactful collisions and projectile hit effects. With extensive customization options and full playback control through C#, you can easily adapt the effects to your game's visual style and create your own unique variations.The effects support both URP and HDRP and can be used in both 2D and 3D projects.Features:5 Ready-to-Use Variations – Get five distinct variations of the magical sphere effect, ready to be integrated into your project.Dynamic Energy Flows – Smoothly moving streams of magical energy travel around and within the sphere, creating an animated and captivating visual effect.Matching Sound Effects – Includes sound effects designed to complement the magical energy sphere and make your spells feel more immersive.URP and HDRP Support – Compatible with both the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP).2D and 3D Support – Suitable for both 2D and 3D Unity projects, offering flexibility across different game styles and genres.Extensive Customization – Fine-tune numerous visual parameters to adjust the appearance and behavior of the effect. Create countless variations to match your game's art direction.Shader Graph and VFX Graph – Built using Unity's Shader Graph and Visual Effect Graph for flexible, real-time visual effects.C# Playback Control – Control the effect directly from your scripts. Play, stop, and pause the VFX whenever needed, making it easy to integrate into your gameplay systems.Versatile Use Cases – Suitable for magic spells, energy projectiles, charged attacks, magical barriers, power-ups, fantasy abilities, and many other gameplay effects.Easy Integration and CustomizationThe effects are built with Shader Graph and Unity Visual Effect Graph (VFX Graph), allowing you to customize their visual appearance and behavior through a wide range of parameters.C# playback controls provide additional flexibility for gameplay integration. Trigger the effect when a spell is cast, pause its animation when necessary, or stop it when a projectile hits its target. The included explosion effect adds another layer of flexibility, letting you create a separate burst of energy at the moment of impact. This makes the pack suitable for both scripted sequences and interactive gameplay.Create Your Own Magical EffectsStart with one of the five included variations and adjust the available settings to develop your own unique magical energy spheres. From subtle mystical orbs to powerful, vibrant spell effects, this pack provides a flexible foundation for creating eye-catching magic VFX in Unity.Give your spells, abilities, and energy projectiles a distinctive magical appearance with this customizable Magic Energy Sphere VFX pack.A second demonstration video showcases the setup and customization workflow for this effect — be sure to watch it and read the included documentation for best results.For performance reasons, procedural noise is not used in this package. All shaders rely on pre-rendered noise textures.Included sound effects5 effect variationsHighly customizable settingsEasy runtime control from C# codeFully compatible with HDRP and URPIncluded demo scenes for HDRP and URP (2D and 3D)Created with Shader Graph and Visual Effect GraphVFX textures size: various from 256 x 256 to 1024 x 10244 wav audio files (48 kHz / 32 bit / Stereo)


