Historically accurate 3D model of the Tabernacle's Bronze Laver, crafted to biblical cubit dimensions and optimized to 1:1 real-world scale for VR and real-time applications.The Bronze Laver was built for the Tabernacle courtyard as a vessel for ritual purification. Its construction was overseen by master artisans Bezalel and Aholiab, who fashioned the basin using the polished bronze mirrors provided by the women who served at the Tabernacle entrance. Positioned between the Altar and the Sanctuary, the Laver was used by the priests for the ceremonial washing of their hands and feet. It stood as a vital symbol of cleansing, representing the holiness and preparation required to approach the presence of God.HISTORICAL & VR COMPATIBILITY• Biblical Accuracy: Built precisely to Scripture specifications• 1:1 Real-World Scale: Perfectly scaled to metric units for immersive VR, AR, and first-person applications without setup adjustments.This asset is optimized for high-fidelity PBR workflows and real-time engines.If you are a church, ministry, or non-profit Bible study and the listed price is genuinely a barrier to your project, feel free to contact me with some information about your intended use. In such cases, I may be able to offer a discounted license.To God be all the glory.SUPPORTFor technical assistance or implementation help, please contact:Andres Casaretto — contact@andrescasaretto.chASSET SPECIFICATIONS• Scale: 1:1 Real-World Scale (VR Ready)• Geometry: 8.4k Triangles• Textures: 2048 x 2048 PBR Textures• Materials: 2 (URP & HDRP material setups)• Animated Water Shader Included• Workflow: PBR Metallic / Smoothness (Base Color, Normal, AO, Metallic / Smoothness, Mask)• UVs: Production-ready (Non-overlapping)• Lightmaps: Dedicated Lightmap UVs (UV1)RENDER PIPELINE SETUPHDRP Users: Double-click BronzeLaver_HDRP.unitypackage inside the asset folder to unpack HDRP materials and prefabs.I created the water shader for the Bronze Laver asset in Unity, using AI for guidance during development.


