Create pixel art VFX inside Unity: 232 effect recipes, layers, keyframes and palettes in an Editor window, exported as sprite sheets, editable VFX documents and AnimationClips.The Editor window and exported sprite sheets (PNG with standard Sprite import) work in any render pipeline. Runtime players and the AssetStoreDemo scene were tested in Built-in and URP (Unity 6000.0.47f1, URP 17.0.4). The optional Samples/URP scene needs URP. HDRP has not been tested. Requires uGUI and 2D Sprite from the Unity Registry.Stop drawing every frame of every effect by hand. Pixel VFX Maker turns pixel effects into editable recipes: pick one, tune it, stack it, and export clean sprite sheets in seconds.CREATE• 232 effect recipes: fire, ice, lightning, water, nature, arcane, holy, shadow, explosions, impacts, projectiles, melee, status, spawn, weather, sci-fi and more.• 12 built-in layer combinations to start from.• Ranked search, category filters, thumbnails and your own library of presets and saved documents.TUNE• Shape, size, speed, palette, custom colors, glow and seed for every effect.• Built-in silhouettes and custom PNG masks for compatible effects.• Integer pixel zoom, background choices and origin, grid and body overlays.COMBINE• Stack layers with visibility, order, timing and duplication.• Animate position and angle with keyframes, interpolation and a motion-path preview.• Full Undo/Redo.EXPORT• Point-filtered, uncompressed multiple-sprite sheet with frame metadata, origin and pixels per unit.• Source JSON and a VFX document asset that stays editable.• Optional AnimationClip for SpriteRenderer and Animator.PLAY• VfxPlayer plays documents, VfxSheetPlayer plays baked sheets, or use the exported AnimationClip.• Demo scene with all three playback methods and a runtime sample with event markers.The Editor window is built with UI Toolkit and works without Play Mode: Tools > Pixel VFX Maker > Open Maker Window. Preview and export use the same pure C# CPU renderer, so what you see is what you get.Documentation: https://hyunter777.github.io/pixel-vfx-maker-doc/Q&A: https://github.com/hyunter777/pixel-vfx-maker-doc/discussions/categories/q-aBug reports: https://github.com/hyunter777/pixel-vfx-maker-doc/issuesUses pixelfx code under the MIT License (Patch / Hugo Duprez) and Geist fonts under the SIL Open Font License 1.1; see Third-Party Notices.txt in the package.• Unity 6 (6000.0) or newer; tested on 6000.0.47f1 (Windows). Unity 2022.3 and earlier are not supported.• Render pipelines: Built-in and URP (tested). HDRP not tested.• Required packages: uGUI and 2D Sprite (Unity Registry). An optional URP sample is included.• UI Toolkit EditorWindow; Play Mode not required.• Pure C# CPU renderer; the engine core does not reference UnityEngine.• 232 effect recipes, 12 built-in layer combinations.• Export: transparent sprite-sheet PNG (Point, uncompressed, multiple sprites, no mipmaps), frame metadata JSON, editable source JSON and document asset, optional AnimationClip.• Runtime: VfxPlayer (document playback) and VfxSheetPlayer (baked sheet playback).• Full C# source code, assembly definitions, demo scene and runtime sample.• Everything installs under Assets/PixelVfxStudio.• Documentation: https://hyunter777.github.io/pixel-vfx-maker-doc/Some AI assistance was used during development.


