10 stylised low-poly sci-fi vehicles with glowing neon lights: hover cars, drones, a shuttle, a fighter and a mech. 6 colourways, 60 prefabs, Built-in & URP.Built-in Render Pipeline materials by default. For URP, import URP/SciFiVehicles_URP_Upgrade.unitypackage (included): it replaces the six SciFiPalette materials with URP/Lit versions (same asset IDs), so all 60 prefabs update automatically. Tested with URP 14 on Unity 2022.3. HDRP is not included (use the HDRP material converter).A neon-lit fleet for your sci-fi, cyberpunk or near-future game. Low Poly Sci-Fi Vehicles contains 10 stylised low-poly vehicles with glowing light strips: hover cars, a hover bike, a city van, a cargo truck, a 6-wheel rover, two drones, a VTOL shuttle, a stealth fighter and a bipedal mech walker.Every vehicle comes in 6 colourways (OhMars, Stealth, Patrol, Racer, Military, Taxi). All vehicles share the same palette UV layout, so any colourway material works on any vehicle: 60 ready-made prefabs, very few draw calls. Make your own colourway by repainting six cells of the palette texture.Includes 10 vehicles (each as a main prefab + 5 colourway prefab variants = 60 prefabs):Ground: hover sports coupe, hover bike, city hover van / taxi with roof light, cab-over hover cargo truck with a detachable container, 6x6 explorer rover with cargo bed and dish antennaAir: ducted-fan quad drone, H-frame delivery drone with a detachable parcel, ~9 m VTOL passenger shuttle, stealth-style fighter with canards, twin tails and missilesMech: reverse-joint bipedal walker with a cannon arm and a missile-pod armDemo scene: road and landing pad with every vehicle and colourway; press Play to see propellers and wheels spinMoving parts are separate child objects with pivots on their rotation axis: drone propellers, rover wheels, the truck container, the delivery parcel and the fighter's landing gear. The mech is split into a joint hierarchy (torso, arms, thighs, shins, feet) so you can pose it; it ships in one static pose with no rig or animations.Ready to drop in: real-world scale, vehicles face +Z, pivots on the ground, colliders included. The screenshots use a Bloom post-effect on the emissive lights; without Bloom the lights show as bright flat colours.10 vehicles, 60 prefabs (10 main + 50 colourway variants), 10 FBX modelsTriangles (including child parts): HoverCar_Coupe 1,320; HoverBike 832; HoverCar_Van 1,024; HoverTruck_Cargo 1,904; Rover_6x6 3,208; Drone_Quad 1,884; Drone_Delivery 980; Shuttle 1,216; Fighter 1,096; Mech_Walker 1,428Textures: 18 x 256x256 PNG palettes (6 colourways x Albedo, MetalSmooth, Emission), point filtering. No normal mapsMaterials: 6 (Built-in Standard, one per colourway, with metallic/smoothness and emission maps). URP/Lit versions are included as an upgrade package: URP/SciFiVehicles_URP_Upgrade.unitypackageRender pipelines: Built-in (default), URP (via the included upgrade package, tested with URP 14). HDRP not includedColliders: convex MeshCollider on each vehicle body and on every mech limb; BoxCollider on the truck container and the parcel. Propellers, wheels and landing gear have noneChild objects: 4 propellers per drone, 6 rover wheels, truck container, delivery parcel, fighter landing gear, 9 mech limbs (nested joint hierarchy)UV mapping: Yes (palette UVs). Rigging: No. Animations: 0. LODs: none (low poly)Scale: 1 unit = 1 metre. Pivot on the ground under the vehicle centre; hover vehicles float ~0.2-0.3 m above it2 small optional demo scripts (SciFiSpin, SciFiHover), namespace OhMars.SciFiVehiclesUnity 2022.3 or newer. Documentation: Documentation/README.txtThe 3D models are generated procedurally by Python scripts run in Blender. The scripts were written with the help of an AI coding assistant (Claude by Anthropic) under the publisher's direction. No AI image or 3D-model generators were used: every mesh, UV and colour is defined in the scripts. The listing images are renders of the assets in Unity (Built-in pipeline) with a bloom effect on the emissive lights, equivalent to enabling a Bloom post-process.


