Low-poly Malaysian kampung (village) pack: 23 prefabs with stilt houses, a roadside warung, coconut trees and village props. One material, one palette texture. Built-in & URP.Built-in Render Pipeline: works out of the box (Standard shader).URP: import the included URP/KampungMalaysia_URP_Upgrade.unitypackage. It replaces KampungPalette.mat with a URP/Lit version (same asset ID), so every prefab updates automatically. Tested with URP 14 on Unity 2022.3.HDRP: not included; use Unity's HDRP material converter on KampungPalette.mat.Bring a sunny Malaysian village to your game. Low Poly Kampung Malaysia is a stylised environment pack inspired by traditional Malay villages (kampung): wooden stilt houses with "tebar layar" gables and colourful Melaka-style tiled stairs, a roadside warung, coconut and banana trees, and everyday village props.Every asset shares ONE material and ONE 256x256 palette texture, so a whole village renders in very few draw calls and static batching works out of the box. Recolour a part on every asset by painting a single cell of the palette.Includes 23 prefabs:5 buildings: stilt house with veranda and kitchen annex (blue, green and cream variants), smaller thatch-roof house, roadside warung with sign, shelves, table and benches5 vegetation: 2 coconut trees, banana tree, shade tree, bush11 props: well, 2 m fence (snaps end to end), gate, water jar (tempayan), clothesline, wooden platform (pangkin), chicken coop, chicken, power pole with lamp, mailbox, rock2 ground tiles: 10 x 10 m grass, 2 x 10 m dirt pathDemo scene: a small kampung built from the packReady to drop in: real-world scale, pivots at the base, colliders included.Number of textures: 1 (PNG colour palette, point filtering)Texture dimensions: 256x256Number of meshes/prefabs: 23 meshes (FBX) / 23 prefabsPolygon count (triangles): stilt houses ~10,000 each; thatch house ~7,900; warung ~3,800; trees and bush 240-604; props 44-598; ground tiles 12Minimum polygon count: 12 triangles (ground tile)Maximum polygon count: 10,006 triangles (stilt house)Rigging: NoAnimation count: 0UV mapping: Yes (palette UVs)LOD information: none (low poly)Materials and texture maps: 1 material (Built-in Standard) with an albedo palette only; no normal, metallic or roughness mapsRender pipelines: Built-in (default) and URP via the included upgrade package URP/KampungMalaysia_URP_Upgrade.unitypackage (tested with URP 14). HDRP not includedColliders: MeshCollider on buildings, CapsuleCollider on trees, BoxCollider on props and ground tilesScale: 1 unit = 1 metre; pivots at base centre (fence and gate: base left end)Unity 2022.3 or newerDocumentation: Documentation/README.txtTool used: Claude by Anthropic (an AI coding assistant), used to write Python scripts for Blender under the publisher's direction. The 3D models are generated procedurally by running those scripts in Blender: every mesh, UV and colour is defined in code, and the publisher reviewed and adjusted the results (proportions, colours, layout).No AI image or 3D-model generators were used. The listing images are renders of the assets in Unity.


