Equip your behavior trees with 8 versatile movement actions designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.📚Documentation | 💬Discussions | 🌐Discord🧠Included State Machine ActionsSeek: Move toward a target or positionFlee: Escape from threatsPursue: Intercept moving targetsEvade: Predict and avoid pursuersFollow: Maintain distance while trackingPatrol: Navigate through waypointsCover: Find and move to protective positionsWander: Add lifelike unpredictabilityAll actions are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.🧭Pathfinding IntegrationsUnity’s NavMesh SystemA* Pathfinding Project by Aron Granberg🚀Designed for Performance & CompatibilitySupports 2D & 3D environmentsBuilt on a GameObject-based workflowIntegrates with the Ultimate Character Controller for root motion movementAlready own the Movement Pack for Behavior Designer Pro? Get the Movement Pack for State Designer for 90% off!


