Real 3D clouds for URP, lit by your sun and casting shadows on everything, with rain, snow, fog and lightning under them. Works with any skybox. One prefab, built for Unity 6.Soluna: Dynamic Weather puts a real layer of volumetric cloud over your world. Thick clouds go dark underneath, a low sun shines through the thin edges, and you can fly up into them and out above the deck. They’re lit by your own sun, moon and sky light, and they cast their shadows on everything below.And it brings the weather. Blend to the Rain profile and the rain comes with it: streaks around the camera, splashes on the ground and fog lying low. In a storm, lightning flashes inside the clouds. Snow drifts down in big slow flakes. A storm rolling in over a minute is one line of script.Setup is one step: drag the Soluna Dynamic Weather prefab into your scene. It works with Unity’s skybox, Soluna: Dynamic Sky, or any other sky.What’s in itVolumetric clouds that look right from below, from inside and from above, with cloud shadows on terrain and everything else URP lights.Ten presets, from Fair Weather and Scattered to Storm and Blizzard, with smooth blending between them.Rain with splashes, snow, ground fog and lightning, plus an event for your thunder sound.Wetness and snow cover values that build up over time, for your own shaders.Wind, and one Quality setting from Low to Ultra.A demo scene with the clouds and weather on their own.Please read before buyingNeeds Unity 6.6 (6000.6) with URP 17.6 and Render Graph (the default). Not HDRP, not Built-in.Needs compute shaders and shader model 4.5. Not tested on phones or in VR.No sky in this one. Soluna: Dynamic Sky adds the day and night cycle with the real stars, or get both in Soluna: Complete Atmosphere.Good forOpen worlds, flight and sailing games, survival and farming games, and any scene that needs a better sky than a texture.Ray marched cloud shell with planet curvature, Perlin-Worley shape noise and Worley detail noise, generated on the GPU.Multiple scattering, dual-lobe Henyey-Greenstein phase, energy-conserving integration.Quarter, half or full resolution march with temporal reprojection and a depth-aware upscale.Cloud shadows through the main light cookie, following the camera.Profiles with runtime blending (BlendTo) and ten presets.Rain, snow and splashes as one instanced DrawProcedural, height fog in the composite pass, in-cloud lightning with a UnityEvent.Menu: Tools > Soluna.Unity 6000.6, URP 17.6, shader model 4.5, compute.


