Motorcycle physics with riders that hold the bars, put a foot down and crash convincingly. Four bikes, four riders, roaring engine sound and a demo park. Easy to swap out your own models and bikes.For owners of Simple Motorcycle Physics Lite/Pro, we have special discounts for you. Just send us your invoice number and avail the discount!Moto Physics Remastered is a completely new motorcycle system built from the ground up for Unity. Ride it, crash it, put your own bikes and riders on it.Drop a prefab into your scene and ride. Each of the four bike-and-rider combinations comes fully set up: physics, suspension, a rider that holds the bars and leans with the bike, engine sound, lights and a crash ragdoll.Riding that feels like a motorcycle• Suspension on both wheels, with grip limited by tyre load• Steering geometry and lean that follows cornering force• Front and rear brakes, with stoppie control and anti-wheelie• Six-speed gearbox, automatic or manual, with a rev limiter, clutch slip and engine braking• Wheelies, rear-wheel slides and jumps• Real-world scale and normal gravityRiders that look alive• Pose blending for cruising, tucking in at speed, braking, cornering and wheelies• Hands stay on the grips, and the right wrist rolls with the throttle• At a stop the bike leans and the rider puts a foot down• Breathing, small movements, inertia, and reactions to bumps and hard landings• The shirt ripples in the wind as speed rises• Crashes turn the rider into an active ragdoll that tumbles and shields its head, then gets back on with one keyEngine sound with no audio files• Built live from the engine: RPM, load, gear changes, an idle that wanders, and a lumpy note when engine braking• Exhaust pops when you snap the throttle shut, and crackle when engine braking• A thump when the tyres land after a jump• Inline-four, crossplane, V-twin and triple engine sounds, each a profile you can tweak while playingUse your own models• One click turns a motorcycle model into a rideable bike, and the tool fixes pivots automatically• One click sets up any humanoid character as a rider, with its riding poses retargeted for you• Example motorcycle and rider built from simple shapes show exactly what your models need• A 12-page PDF manual covers replacing models step by stepIncluded• 4 motorcycles: supersport, racer, streetfighter, sport tourer• 4 rider characters and 8 painted helmet designs• Brake lights and a switchable headlight• Chase camera, bike switcher and speedometer• A demo park: – test oval, braking strip, bump lane, jump park, pump track and cone course – a rider-training ground with slaloms, gates, balance beams, a tyre slalom, ramps, a figure-eight and U-turn boxesKeyboard and gamepad supported.Key features• Raycast suspension motorcycle controller on a single Rigidbody• Procedural rider: pose blending plus Animation Rigging two-bone IK• Active ragdoll for crashes, driven by the tumble and protect animations• Procedural engine audio, generated on the audio thread• Editor tools to set up your own motorcycles and humanoid ridersRequirements• Unity 6.6 (6000.6) or later• Universal Render Pipeline 17.6+• Input System 1.20+• Animation Rigging 6.6+Content• 4 ready-to-ride prefabs, 4 rider prefabs, 4 engine audio profiles• 1 demo scene with a bike park and training ground• Runtime code under the MotoPhysicsRemastered namespace, in separate runtime and editor assemblies• PDF user manualControls• Keyboard: WASD or arrow keys, Space for the rear brake, E/Q to shift gears, H for the headlight, R to reset• Any gamepad supported by the Input SystemRendering• URP Lit materials, plus a custom wind shader for the rider clothing• Bloom is recommended for the light glow


