A ready-to-use AI system for Unity that gives your NPCs and enemies the ability to see, hear, patrol, chase and fight, so you don’t have to build it from scratch.The package is designed and tested with the Universal Render Pipeline (URP). The core AI systems are primarily code-based and do not depend on a specific render pipeline. Demo visuals may require URP.Modular AI Framework gives you a solid base for enemy and NPC behaviour in Unity. Drop it into a project, set up your NPCs in the Inspector, and you have characters that patrol, notice the player, investigate noises, give chase and fight back.Everything is built from separate pieces, so you only use what your game needs. A stealth game might want vision, hearing and searching. An action game might just need chasing and combat. You can mix them however you like.You can tune things like detection range, field of view, movement speed, attack damage, attack range and cooldowns right in the Inspector. That makes it easy to create different enemy types, from slow heavy hitters to fast, jumpy scouts.It works for action games, RPGs, adventure and survival games, shooters, stealth games and anything else that needs NPCs with some brains.What’s includedAI brain that manages behaviour statesVision and hearing detectionNavMesh patrol, investigation and searchingChasing and combat with light and heavy attacksHealth, damage, healing and deathConfigurable health barsDemo scene so you can see it working and learn how it fits togetherModular AI brain with state managementStates: Idle, Patrol, Investigate, Chase, Search, Attack, FleeVision detection with adjustable field of view and rangeHearing and sound investigationNavMesh movement and random patrolChases the target, then searches its last known positionConfigurable AI prioritiesLight and heavy attacks with adjustable damage, range, cooldown and wind-upReusable health system with damage, healing and change eventsAI death handlingConfigurable health bar UIPlayer-versus-AI combat supportEverything configured through the InspectorDemo content includedParts of this package were created with the help of AI tools, including portions of the C# scripts and the documentation. I reviewed, tested and edited all of it before release. The logo and marketing images are not part of the package contents.


