A ready-to-use multiplayer foundation for Unity, with networked players, chat and lobbies, plus a modular AI system for enemies and NPCs that can see, hear, patrol, chase and fight.Multiplayer Starter Kit + Modular AI Framework gives you a working base for a co-op or multiplayer game, so you can skip the first few weeks of setup and start building your actual game.On the multiplayer side, you get networked third-person movement, a camera, player combat and health, player ownership, a lobby and match-start flow, player names and in-game chat.On the AI side, enemies can see, hear, patrol, investigate noises, chase, search for a lost target, attack and flee. They also come with health, death handling, spawning and wave-based encounters.Everything is split into separate pieces, so you can keep what you need and swap out the rest. Most values, such as detection range, field of view, damage, cooldowns and health, can be changed in the Inspector.It suits multiplayer survival, horror, co-op, action and shooter games.What’s includedHost and client multiplayer setupNetworked player movement, spawning and ownershipThird-person cameraPlayer combat and healthLobby and match-start flowPlayer names and global chatModular AI brain with behaviour statesVision and hearing detectionNavMesh patrol, investigation, chase and searchLight and heavy AI attacksAI health, death and health barsAI spawning and wave encountersReady-to-test demo environmentMultiplayerHost and client supportNetworked player spawning and ownershipSynced third-person movement: walk, sprint, crouch and jumpGravity and ground detectionThird-person camera with mouse look and adjustable FOVPlayer combat and healthPlayer name input and syncingGlobal chat, team chat foundation and chat history syncLobby and match-start flowAIModular AI brain with Idle, Patrol, Investigate, Chase, Search, Attack and Flee statesVision detection with adjustable field of view and rangeHearing and sound detectionNavMesh movement and random patrolLast-known-position searchingConfigurable AI prioritiesLight and heavy attacks with adjustable damage, range, cooldown and wind-upAI health, healing and death handlingConfigurable health bar UIAI spawning and wave encountersGeneralModular, extensible designInspector-based configurationDemo environment includedParts of this package were created with the help of AI tools, including portions of the C# scripts and the documentation. I reviewed, tested and edited all of it before release. The logo and marketing images are not part of the package contents.


