Japanese Traffic Light Pedestrian Signal PBR Game-Ready 3D Model
GianlucaGatto
$20.90
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A detailed Japanese traffic-signal assembly for Unity URP, with vehicle-light state prefabs, a pedestrian stop display, materials, colliders and a demo scene.Prepared and tested in Unity 6000.3.24f1 with Universal Render Pipeline 17.3.0. Use a URP project with an assigned URP pipeline asset. URP materials are included; Built-in and HDRP materials are not included or verified. No additional Asset Store purchase is required.Add a recognisable Japanese roadside prop to an urban environment. This assembly combines a tall support pole, opposing horizontal vehicle-signal heads, pedestrian signal housing, roadside signs and a pedestrian push button.The Unity edition includes static green, red, amber and unlit vehicle-state prefabs. The pedestrian stop display remains red. These are ready-made visual states, not a traffic-control simulation or an animated pedestrian crossing system.Prepared for Unity 6.3 LTS and the Universal Render Pipeline, with assigned materials, metric-scale prefabs, approximate colliders and a demonstration scene. Overall height is approximately 6.356 m, estimated from the model proportions rather than a surveyed manufacturer dimension.Studio images are rendered from the actual Unity asset. A reduced-resolution CC0 studio-reflection cubemap is included for the demo, with attribution in the documentation. No surrounding city or Akihabara scene is included.Unity version tested: 6000.3.24f1 (Unity 6.3 LTS). Render pipeline: URP 17.3.0. Built-in, HDRP, mobile, VR and consoles are not verified.Geometry: 5,078 triangles for the complete assembly, divided into four mesh parts (body and red/amber/green lens groups). One FBX and five prefabs: a default green-state prefab plus explicit green, red, amber and off variants. No LODs, rigging or animation clips.Materials: seven URP/Lit materials — one textured body material and six colour/emission lamp-state materials. Three PNG maps: 4096 x 4096 base colour (2K runtime import limit), 2048 x 2048 metallic/smoothness and 2048 x 2048 pedestrian-stop emission. Mipmaps and compression enabled. Source custom normals are preserved with MikkTSpace tangents; no unverified normal map is supplied. UV mapping and secondary lightmap UVs included.Scale: approximately 6.356 m tall; metric units, identity prefab roots and pole-foot pivot. Approximate primitive collision: one capsule and two boxes per prefab.Includes FBX, textures, materials, state prefabs, demo scene, documentation and a 64-pixel-face CC0 demo reflection cubemap. Static prop only: no automatic traffic sequencing, green pedestrian animation, audio or gameplay scripts.AI assistance was used for Unity conversion, separation of existing lamp geometry into static states, texture-channel packing, validation scripts and documentation. The model and texture artwork were created by the publisher; no AI-generated texture artwork is included. Marketing images are actual Unity renders.


