This package is composed solely of audio files and simple prefabs. It does not utilize any render pipeline-specific shaders, materials, or visual systems.Geophonic Instruments records a set of familiar instruments through an unfamiliar lens. Every recording here was made using a geophone, a seismic contact sensor normally used to detect underground vibrations. Attached to each instrument, it captures the internal resonance, physical character and subsonic energy that a standard microphone placed in front of the instrument cannot hear.The library covers bowed guitar, drum and percussion, glockenspiel, acoustic guitar, harmonica, string instruments and violin strings. Each instrument is documented across several performance types. The glockenspiel section, for example, includes abstract movements, chromatic scales, galloping echoes and dry or processed scrape textures. The string instrument recordings cover abstract hits and plucks, bouncing bow, bow scrapes, wild bowing, ricochet series, super-sub hits and tremors.These recordings are designed for sound designers rather than music composers. Repitch the guitar body hits and you have something that sounds like a creature impact. Layer the violin bow scrapes under a horror bed and the hiss becomes atmosphere. The drum recordings have a physicality that sits underneath conventional percussion without competing with it.All sounds are fully metadata tagged and ready for Unity.344 SFX - Geophonic Instruments - MetaData344 SFX - Geophonic Instruments - DemoTrackProduct details:Drum - 33Glockenspiel - 42Guitar - 44Harmonica - 16String Instrument - 103Violin - 11Number of Audio Wavs: 465Number of Audio Prefabs: 6Sample Rate / Bit Rate: 48Khz, 24BitDoes Audio Loop: Not Loopable (One Shot Sounds)Supported Development Platforms:. Windows: Yes. Mac: YesDocumentation Link : 344 SFX - Geophonic Instruments - MetaData


