Low-poly game-ready model of a giant scorpion-like bug.A heavy armoured predator with five pairs of jointed legs, sharp mandibles and a long segmented tail arched high over its back. The tail ends in a grabbing block of six claws that can seize a victim, lift it into the air and shake it.It fights with bites, tail grabs and crushing tail slams, flips over its front legs to hit with the tail like an oar, roars standing on its front legs, jumps, dodges and dies in three different ways.Made as an enemy, boss, swarm or elite monster for fantasy, dark fantasy, horror, sci-fi, RPG, action and survival games.Six ready skins share one material: only the colour map changes, so switching skins costs nothing.The body material has 4 recolor zones with sliders (colour, brightness, saturation, roughness, metallic) plus global controls, so any skin can be repainted in seconds.A showcase scene with all animations, skins, recolor presets and the separate parts is included.Animations: 53Idle (x2): Idle, Idle AlertWalk (x4), Run (x4), Strafe (x4): root motion and in placeTurn (x8): 90 and 180 left and right, root motion and in placeRoar (x1)Attack (x5): bite, tail grab with lift and shake, tail slam, flip slamCombo (x4): bite + slam, double tail strike, slam + flipGetHit (x8): front, back, left, right, strong knock-back, burst of shotsJump (x3), Dodge (x6): back, left, rightDeath (x4): collapse, flip on the back, shotgun blast knock-backRoot motion clips also come as in-place copies.Skins: 6 (4096x4096 textures: base colour per skin; shared normal, packed roughness/AO; emissive; recolor zone mask)Materials: 1 body material with 4 recolor zones and slider controls, 6 skin variants, 3 recolor presetsSkeleton: custom creature skeleton, 85 bones (root on top; 10 legs, mandibles, palps, segmented tail, 6 tail claws)Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: NoPolygons (base mesh, 15 skinned parts)faces 22,854verts 17,878tris 35,220Package: LandBugCen2.unitypackage (one package for all pipelines)Unity Version: 2022.3 LTS or newerRender Pipelines: Built-in, URP, HDRP - materials switch automatically on import and on pipeline changeNumber of Textures: 20Texture Dimensions: 4096x4096 (all)Polygon Count: 35,220 tris (17,878 verts)Minimum Polygon Count: 35,220Maximum Polygon Count: 35,220Number of Meshes: 1 skinned model (15 parts) + stand floorNumber of Prefabs: 2 (playable, showcase)Rigging: Yes, custom creature skeleton, 85 bonesAnimation Count: 53Animation Type List: idle 2, walk 4, run 4, strafe 4, turn 8, roar 1, attack 5, combo 4, hit 8, jump 3, dodge 6, death 4 (root motion + in place)UV Mapping: Yes, one UV setLOD Information: no LODsTypes of Materials and Texture Maps: PBR - Base Color, Normal, Mask Map, Emissive, Zone Mask; 10 materials. Built-in: custom Body shader; URP/HDRP: Shader Graph version with the same sliders. 4 recolor zones on sliders (colour, brightness, saturation, roughness, metallic), 6 skins, 3 recolor presetsEffects: noneScripts: 6 runtime C# (Playables animator with root motion, showcase player, third-person controller for the playable prefab) + Editor pipeline setupDemo scene: Stand/Showcase.unity - every bug posed in its clip (all 53 clips), 6 skins, recolor row, one directional light, plain dark background, no captions; on Play every bug loops its clipsDocumentation: Documentation/LandBugCen2 - Unity instructions.txt


