High-performance combat text for Unity URP. Render thousands of floating labels with GPU animation and BRG/Instancing, without a GameObject per label. Built for large-scale battles.URP only; Unity 2022.3 LTS or newer. Prepared with URP 14.0.12. Install compatible URP, Burst and TMP/UGUI, then import TMP Essential Resources. Run Tools > BurstWord > Install BRG Rendering and enable its Renderer Feature on the camera’s Renderer Data. GPU Instancing support is required. Built-in/HDRP unsupported. Full setup and limitations are in README.md.HIGH-PERFORMANCE COMBAT TEXT FOR LARGE-SCALE BATTLESBurstWord is built for games that generate thousands of damage numbers, critical hits, healing values and status messages. It renders floating text without creating a GameObject for every label, uses GPU-driven animation, and batches rendering through BRG with GPU Instancing fallback. Keep combat feedback rich as the number of labels grows.RECORDED PERFORMANCE• The supplied comparison video shows BurstWord emitting 20,000 mixed-text labels per second at 90+ FPS. The traditional TMP + GameObject pool example emits 200 numeric labels per second at 40+ FPS.• Six gallery screenshots demonstrate 2,000 labels per second across Numbers, CJK, Complex Scripts, Rich Text, Effects and Color Emoji, with recorded mean FPS rounded down to 220+, 180+, 160+, 190+, 200+ and 180+ respectively.• The captured BRG demonstrations report one draw command and zero scene objects per text label.These are captured demonstration results with the workloads shown; they are not a controlled same-workload speedup measurement. Performance varies with hardware, graphics API, fonts, effects and text complexity. Both the video and a static comparison screenshot are included.DESIGNED TO REDUCE PER-LABEL OVERHEAD• No individual GameObject, Transform or TMP component for each emitted label.• GPU animation for position, rotation, scale, color, opacity and brightness.• BRG rendering with automatic GPU Instancing fallback.• Reusable batch-emission API and configurable live-label capacity.HIGH PERFORMANCE WITH FLEXIBLE TEXT• Use TextMeshPro font and sprite assets, font fallback chains, kerning, rich text and color emoji via sprite assets.• Configure alignment, wrapping, screen-size scaling and transform following.• Choose always-in-front, opaque-depth occlusion or normal scene-transparent rendering.• Select fonts, animations and custom effect materials per label.• Author presets with the Animation Editor and Preview tools.Configure resources in the Inspector and emit through a C# API. Benchmark and feature sample scenes, sample animations, licensed Noto fonts and English setup/usage documentation are included.Requires Unity 2022.3 LTS or newer and URP. Built-in and HDRP are unsupported. Complex-script shaping requires an external shaper, which is not bundled. BurstWord is not a UGUI Graphic and does not interleave among Canvas elements.Source, documentation and issues: https://github.com/shanflyer/BurstWordRequirements: Unity 2022.3 LTS or newer; Universal Render Pipeline; Burst; TextMeshPro/UGUI; a graphics device/API supporting GPU Instancing. Prepared with Unity 2022.3.62f3, URP 14.0.12, Burst 1.8.21 and TMP 3.0.7. Newer Unity versions use TMP integrated into UGUI. Built-in and HDRP are unsupported.Setup: import TMP Essential Resources separately, keep Assets/BurstWord at its supplied path, then run Tools > BurstWord > Install BRG Rendering. The game camera must use Renderer Data with the enabled BurstWord ordered text feature. Do not install the Git/UPM edition alongside this Assets edition.Backend: Auto BRG with GPU Instancing fallback. GPU animation, reusable batch emission, per-label resources, rich text and TMP font/sprite assets.Supported OS: prepared and checked in the Windows Unity Editor. Runtime compatibility depends on the platform, graphics API and URP/backend support. Other target platforms have not been individually verified for this release.Limitations: external shaping is required for Arabic contextual forms, Indic reordering and similar complex scripts. No native shaper or HarfBuzz binary is included. Transparent sorting is per whole label; separate renderer components do not share global sorting. Not a UGUI Graphic. Arbitrary custom TMP font shaders are not executed.Documentation: Assets/BurstWord/README.md contains English installation, API and usage guidance. Advanced shaping reference is in Chinese. Source and issues: https://github.com/shanflyer/BurstWordIncludes two sample scenes, animations and Noto fonts with SIL OFL notices. RichTextKit Unicode algorithms/data retain Apache 2.0 notices. Package source is MIT licensed. TMP Essential Resources are an external prerequisite.AI-assisted tools were used to prepare English documentation and store copy, and to generate the promotional icon and information-card artwork. Gameplay screenshots and the comparison video are captured from the supplied Unity demonstrations; their original content and benchmark values are preserved. No generative AI service or model is required at runtime. Third-party Unicode algorithms and fonts retain their original licenses.


