Fantasy HUD, inventory, equipment, hotbar, quests, party and HUD editor for Unity. Includes original Storm Coast art and a playable local expedition. Requires ReLayer, purchased separately.Requires ReLayer 1.1.10+, purchased separately and excluded from this archive. Validated in Unity 2022.3.62f2 with Built-in, both clean import orders, and an Android x86_64 API 35 emulator. Earlier Windows Player checks are documented separately. Unity 6, physical Android devices, URP and HDRP are unverified. Includes a local 2.5D sample; party and chat are local.Build a connected fantasy interface around your Unity world with MMORPG UI Template. The Storm Coast theme combines a sunlit coastal expedition, navy information surfaces, platinum accents and original equipment and skill artwork.The React UI renders Unity-owned state through a transparent ReLayer overlay. Keep the field HUD visible while comparing earned equipment, assigning skills and following the journal into a short dungeon. The supplied C# sample owns accepted commands, resource costs, cooldowns, equipment changes, quest rewards and local save data.Included interfaces: player and target HUD, party health, eight-slot hotbar, inventory search/filter/sort, same-slot equipment comparison, consumables, skill details and slot assignment, five-state quest journal, three-region world atlas, local party ready check, local party/guild chat and System log, seven-module HUD editor with save/cancel/defaults, interface scale, motion and effects-volume settings, and English/Korean interface labels. Sample descriptions and dialogue are buyer-editable English data.The playable local expedition connects Captain Mira's introduction, three field sentinels, a recovered weapon, readiness validation, two vault encounters, a one-time cache and the return to Windward Harbor. The catalog defines 30 items, eight skills, five quests and three regions. Items share a 16-icon atlas; this is not 30 unique item illustrations.Setup creates buyer-owned React source, catalog data, artwork copies and a demo scene. Replace the presentation and connect the command/snapshot boundary to your game rules. HUD modules support position, scale and visibility; the journal can follow the minimap's rendered bottom. Settings save accepted changes immediately. The supplied browser composition preview is labeled and does not execute gameplay commands.ReLayer 1.1.10 or newer is a separately purchased dependency and is not included in this package. Party and chat are local samples. Authentication, networking, server persistence, matchmaking and an MMO backend require your own integration. The included scenery and actors are replaceable 2.5D sprites; this package does not provide a rigged 3D character library or a production multiplayer game.The exact final package passed both clean import orders. The final Android APK completed the five-quest local journey through normal emulator touches, including equipment, all eight skills, readiness rejection, dungeon/cache, consumable and hotbar changes, local chat, HUD editing and save restoration. Emulator evidence is separate from physical-device testing. All gallery captures show the included application.Unity 2022.3.62f2; Built-in sample scene. Requires separately installed ReLayer 1.1.10+. React 19.2.7, TypeScript 5.9.3 and Vite 7.3.6; Node.js 22.12+ is required to edit/build the overlay. Windows native runtime requires Microsoft Edge WebView2 Runtime.Source roots: Assets/ReLayerTemplates/MmorpgUI/Core and Themes/storm-coast. Setup creates editable User files. The archive excludes buyer User files, the paid ReLayer SDK, generated runtime/bridge output, caches and Publisher tooling. Profile mmorpg-storm-coast uses MMORPG_UI_*_V1 events with Unity-owned command/state flow.Eight selected original raster PNG assets: two world images 1672x941; two transparent character/enemy cutouts 1024x1536; equipment atlas 1254x1254 (4x4, 16 icons); skill atlas 1774x887 (4x2, 8 icons); coastal map 1254x1254; panel material 1536x1024. Sample world/actors use Unity sprites with simple reactions. UI text and numbers are live; UI motion is runtime CSS/sample presentation, not a rigged animation library. Four short procedural effect cues are synthesized by sample code. Effects-volume state was verified; audible playback is unverified on the headless emulator.Final archive: version 0.1.0, 24,712,541 bytes, 56 logical entries (40 asset files shown by Publisher extraction). Both fresh import orders passed 34 source/data/art/prefab/save checks each and actual overlay builds. Final Android x86_64 IL2CPP/GLES3 build: min API 26, target API 34, landscape; normal gameplay verified on API 35 emulator at 1280x720, density 240. Earlier Windows Player evidence is documented separately. Unity 6, URP, HDRP and physical Android devices remain unverified.React, React DOM and scheduler: MIT License. Inter and Cormorant Garamond: SIL Open Font License 1.1. See Core/Documentation/ThirdPartyNotices.txt. ReLayer is excluded and requires a separate license. Original game-reference images/logos/screenshots are not distributed.OpenAI ImageGen generated eight selected original PNG assets: the coastal and Drowned Vault world images, Sera Vale character, Tidebound Sentinel, equipment and skill icon atlases, coastal map and panel material. OpenAI Codex assisted with C#, React/TypeScript, styling, tooling and documentation. Text, numbers and UI state are live. Short original effect sounds are synthesized by the sample code. Prompts and hashes are retained; actual included UI captures are used for media. Eight selected output files and production prompts are recorded with hashes. The separate characters were generated as cutouts, then integrated with live Unity state and transparent UI. Four original short effect cues are synthesized by sample code; external game music, audio, screenshots, logos and character images are excluded.


