30 animated insect creatures with individual locomotion and attack designs. Includes 150 clips, 30 prefabs, an animation gallery and an autonomous forest-and-pond habitat.Build woodland and pond encounters with 30 insect creatures, from twig mimics and burrowing mole crickets to delicate flyers, aquatic paddlers and armored larvae. Each creature includes Idle, Move, Attack, Hurt and Death. Movement and attacks are designed around each creature's body, including digging foreclaws, tail pincers, long necks, piercing mouthparts, wing beats and swimming legs.The animation gallery lets you select a creature and action, pause, inspect frames, change speed, mirror playback and preview travel. The separate habitat scene populates itself with roaming insects, encounters, reactions, death and respawn. No player character is included.Use the included sprites, clips, controllers and prefabs in your own project. Side-view art uses mirroring for left-facing playback. The background is a single illustration rather than a tile kit. Presentation movement speeds may need tuning for your game.The revised gallery and habitat evaluate the included prefab Animator clips. Frame durations and final neutral recovery poses are synchronized with the catalog. Some actions intentionally share the same neutral pose.30 creatures / 150 Unity Animation Clips / 1,194 PNG frame files / 30 Animator Controllers / 30 prefabs / 2 demo scenes. Transparent 128 x 128 frames, Point filtering, 64 PPU and bottom-centered pivot at 0.5, 0.125. Idle and Move loop. Attack, Hurt and Death play once. Frame durations and contact indices are included in the JSON catalog. One 1024 x 576 background. English offline TXT and RTF guide. No external Asset Store package dependencies. No audio, player or tilemap. Demo scenes populate at runtime. Prepared for Unity 6000.3.26f1. C# compile and file checks passed. Unity Play Mode remains unverified.OpenAI image generation was used for source artwork and the habitat background. The repair rebuilt the mole cricket action sheets and two additional attack sheets. Complete creature silhouettes were separated and aligned, with palette reduction and nearest-neighbor resizing. Code assembled Unity assets, previews and media. Store media uses delivered frames.


