30 enchanted archive devices with 150 animation clips, 30 prefabs, an action inspection gallery and an autonomous themed demonstration scene.Bring forgotten record rooms to life with 30 animated archive monsters. Seals, binding tools, folded records, indexing devices and proofreading instruments become a coordinated cast for side-view fantasy games.Every creature includes Idle, Move, Attack, Hurt and Death, with mechanism-specific parts, individual frame timings and a marked attack contact frame. The pack uses readable 64 × 64 pixel canvases, a restrained palette and consistent dark outlines.WHAT YOU RECEIVE• 30 creatures and 150 prebuilt Animation Clips• 30 prefabs, Animator Controllers and timing catalogs• 908 individual transparent PNG frames and padded sprite sheets• An inspection scene with creature/action selection, pause, frame stepping, speed, horizontal flip and ground travel• A separate themed habitat: all 30 creatures roam, encounter, attack, react, collapse and respawn without a player• English offline instructions and JSON timing dataUse the prebuilt prefabs, or adapt the PNGs and timing data to your own game. Source art faces right and supports horizontal flip. The example scenes demonstrate the supplied art and presentation behavior; they are not a complete combat game.CONTENT30 creatures • 150 Animation Clips • 908 transparent PNG frame entries • 30 Animator Controllers • 30 prefabs • 30 catalog assets • 2 demo scenesSPRITES64 × 64 canvases; binary alpha; up to 12 opaque colors per creature. 64 PPU, common ground pivot, Point filtering, uncompressed textures, mipmaps disabled. Padded power-of-two sprite sheets. Right-facing source plus horizontal flip.ANIMATIONIdle, Move, Attack, Hurt, Death. Idle and Move loop; other actions keep their final pose. Individual frame durations, zero-based first attack contact markers and discrete Move distance samples are included. Sprite animation clips do not contain Animator root motion.UNITYTested in Unity 6000.3.26f1, Built-in Render Pipeline. URP, HDRP and other Unity versions have not been runtime verified. No external Asset Store dependencies. Prefabs include SpriteRenderer, Animator and the pack-specific example behavior. Optional editor rebuild utility. English TXT/RTF user guide.Not included: audio, additional view directions, layered Aseprite projects or a player controller.OpenAI image generation was used to create original device source art. The sources were cleaned into consistent native-pixel palettes, separated into parts and articulated with device-specific animation logic. Frame alignment, support contacts, hinge attachments and attack poses were revised during review. Unity clips, controllers, catalogs, prefabs, scenes and timing data were configured and tested. Marketing media uses the delivered sprites and frame timings.


