30 animated desert and ancient-ruins creatures with seven actions each, boss specials, desert effects, Unity showcase and editor setup.30 original single-view creatures: 20 normal, 7 elite and 3 bosses. Seven base actions per creature (Idle, Move, Anticipation, Attack, Recovery, Hurt, Death), six poses per action. Supplemental boss attacks and desert visual effects. Includes an interactive showcase scene, sprite player, attack-timing UnityEvent example, native Animator generation and an offline preview. No gameplay AI, pathfinding, collisions, audio or complete game.Source images: 34 PNG streams stored as .bytes (1254x1254, 1536x1024 or 1537x1023). Generated textures: 2048x2048 or 2048x1024. 1,302 pose slots across 217 sequences. Raster/pixel-style artwork; animated, single view. Designed for Unity 2022.3 or later. Import the DesertMonsters30_Pack folder into Assets. Editor setup runs after compilation: source PNG bytes are decoded into power-of-two textures using transparent padding only, then sprites, 210 clips, 30 controllers and prefabs are built. Open Tools > knock > DesertMonsters30 > Open Gallery. Keep Editor/Sources for reproducibility. Runtime animations use uncompressed Point-filtered RGBA textures without mipmaps. Single view; Flip X for the opposite direction. No external runtime packages. First-import generation requires the Unity Editor. Validate outside Play Mode before uploading.Creature sprite artwork was created with AI image generation, with per-creature prompts and targeted spacing revisions. Source images, prompt records and frame metadata are included. AI assistance was also used for editor tooling, showcase code and documentation. No third-party characters or brands are intended.


