Spikeclaw — a heavily plated bipedal brute with spiked armor and oversized claws. Game-ready, rigged, PBR-textured, and animated for horror, sci-fi, and dark fantasy.Spikeclaw — A heavily armored bipedal predator with a plated torso, spiked shoulders, and large crushing claws. The silhouette is broad and aggressive. Thick armored plates cover the body while a ridge of spikes runs across the back and shoulders. The arms end in oversized claws built for close-range damage.Spikeclaw fights at close range. It uses its claws to attack, smash, and overpower targets. The mass and plating make it read clearly as a heavy unit even at a distance.Use it as a boss, elite enemy, or large fauna in horror, sci-fi, or dark fantasy projects. It works as a dungeon threat, alien soldier, or the centerpiece of an encounter without needing a reskin.The package includes a Unity prefab, URP-ready PBR material, demo scene, and animations covering idle, locomotion, claw attacks, smash, hit reactions, and death. Topology and rigging are production-ready for real-time use.Geometry: 21.62 Ktris / 10.88 K vertsRig: 36 bones — Unity Mecanim GenericMaterials: 1Textures: PBR set — Base Color, Metallic, Smoothness, Normal, OcclusionTexture size: 4096×4096UVs: Overlapping UVs: Yes (Mirrored)Animated: YesAnimations: 52 total (19 root motion / 33 in-place)Included files: Unity package, prefab, demo sceneUnity version: 6000.5 and upPipeline: URPRecommended platforms: PC / Mac / Linux / consolesSetup note:Model is rigged to the Mecanim Generic Rig. Material is authored for URP.Demo scene UI uses TextMesh Pro (included with Unity). If Unity prompts you to import TMP Essential Resources the first time you open the demo, accept it.


