Hand painted medieval tavern with a full interior: 390 modular pieces, every floor furnished and openable, LODs, colliders and a URP demo tavern.A modular kit for a half-timbered medieval tavern in a painterly, hand painted style, with a complete interior on every floor. The stone ground floor holds the taproom with bar, fireplace and gallery, the timber storeys hold guest rooms and the innkeeper's quarters, and there is an attic, a cellar with kitchen and stores, a round tower and a side wing. Every wall exists as a full piece and as a cut piece with a clean top, so you can open any floor for top down and cutaway views. Furniture, room props and outdoor props furnish it: beds, tables, chairs, chests, shelves, a bathtub, a bread oven, a wine rack, barrels, crates and flower pots.Contents51 outer wall pieces: stone ground floor walls with arched windows and door, stone corners, timber storey walls with and without windows, storey and jetty bands, cut variants108 interior wall pieces: wainscot and plaster walls for every storey, partitions with doors, wall caps for every cut height82 floor pieces: ground floor and upper floor planks in many sizes, stair wells, attic hatch, cellar well24 structure pieces: posts, girders, gallery girders, joists, railings, cellar stair, L stairs40 roof and attic pieces: roof bays and ends for two house depths, gables, dormers, knee walls, purlins, moss clump24 cellar pieces: walls, corners, girders, joists, posts15 landmarks: fireplaces, cooking hearth, chimney, flues, round tower in two heights, side wing8 details: awning, wall lantern, sign, four flagstone patches, wall ivy9 furniture pieces and 23 room props: beds, tables, chairs, stools, benches, chests, cupboard, nightstand, armchair, bathtub, bookshelf, desk, oven, prep table, pot rack, wine rack, cheese shelf, hams, herbs, sacks, crates, laundry, folding screen, rolled rug, cart wheel6 outdoor props: barrels, bench, crates, flower pots, hay bale, water barrelGrid1 unit = 1 m. Bays of 2.2 m along the facade, a 3.4 m stone ground storey and 3.0 m timber storeys. The README lists the pivots.CollisionArchitecture has exact collision (complex as simple from LOD1), so you can walk through the doors and up the stairs. Furniture and props have one convex hull each.MaterialsThe materials read vertex colours for brightness, moss, grime and a warm or cool hue per stone. Stone colours, timber tint and saturation, roof colour, moss and grime are material parameters. Lanterns and candles glow, windows can glow.SetupImport the package and run Tools > Stylized Tavern > Setup Pack once. It creates the materials, prefabs with LOD groups and colliders, and the demo scenes.Scale and colours match the Stylized Medieval Village Kit, the Stylized Castle Kit and the Stylized Nature Pack.Designed with Claude, modelled procedurally in Blender, reviewed and finished by a 3D artist.Unity 6, URP 17 (Linear colour space)390 meshes + 13 demo tavern parts, prefabs with LOD Groups (3 LODs)Triangles (LOD0): 261k for all 390 pieces; walls 28 to 2.2k, furniture 0.3k to 2k, props 0.2k to 5.7k, round tower 20kCollision: mesh colliders from LOD1 on architecture, convex mesh colliders on furniture and propsTextures: 4 sets at 2048 x 2048 (base colour, normal, ORM) + leaf atlas, normal maps OpenGLUV mapping: yes. Rigging: no. Animation: noneShaders: custom URP shaders (textured with tint, painted, leaf cards with alpha clip)Demo scenes: Demo_Tavern (whole and opened), OverviewSetup: Tools > Stylized Tavern > Setup PackClaude (Anthropic) was used to plan the kit and to write the Python scripts that model the meshes procedurally in Blender. No AI image or 3D generators were used: geometry, textures and materials come from these scripts and Blender. A 3D artist reviewed every asset and finished the pack.


