104 hand-painted modular pieces for half-timbered and stone houses, six example house prefabs, LODs, colliders and a URP demo village.Made for URP (Unity 6, URP 17) with a custom URP shader. Use the Linear colour space. Run Tools > Stylized Village > Setup Pack once after import.A stylized medieval village kit with a hand-painted look: amber timber with carved strokes and bright painted edges, blue-grey stonework, cream plaster with mint shadows, curved shingle roofs and golden thatch.All 104 modules snap to a 0.5 m grid (walls 2 m and 4 m wide, storeys 3 m high), so houses are put together from walls, corners, gables, roof segments, verges and ridges. Six complete example houses come as prefabs, built with the house generator from the same modules, and a demo scene shows them around a village square with a well, a cart, props, fences and garden walls.Included26 half-timbered walls: window, door, cross, brace, half height, inner walls, gables for 4, 6, 8 and 10 m, corners, jetty10 stone walls: plain, window, arched door, gable, corner quoins, plinths34 roof pieces for 6, 8 and 10 m deep houses: shingle 2 m and 4 m, dormer, hip, valley, shed roof, verges, ridge caps, chimney and a full thatch set25 structure, opening and street pieces: floors, stairs, balcony, awning, posts, doors, glass window, shutters, flower box, hanging sign, fences, gate, garden wall, curb, bridge9 props: barrels, crates, cart, well, bench, lantern, sacks, woodpile6 example house prefabs with plaster colour variantsScenes: Demo_Village, Example_Houses, OverviewThe kit is also available for Unreal Engine, Godot and Blender (with the Medieval House Generator) on Fab and itch.io.Designed with Claude, modelled procedurally in Blender, reviewed and finished by a 3D artist. No third party assets were used.Unity 6, URP 17 (Forward and Forward+), Linear colour spaceTools > Stylized Village > Setup Pack creates the materials, 104 module prefabs and 6 example house prefabsCustom URP shader StylizedVillage/Lit (lights, shadows, fog, light probes): vertex colours drive brightness, moss on upward faces and grime; plaster colour recolours the plasterLOD group per prefab: LOD0 and LOD1 (about 50 %)Colliders: props convex mesh colliders, all other modules an exact mesh collider from LOD1 (doors, floors and stairs are walkable)About 137,000 triangles for all 104 modules at LOD0; walls 300 to 2,500, large roof pieces up to 6,000Textures: one 2K trim sheet plus tileables for plaster, stone, thatch and a foliage atlas, 512 px/m, packed ORM (R AO, G roughness, B metallic), OpenGL normalsLightmap UVs in UV1Documentation: Documentation/README.md and README_Unity.mdThe modules, textures, house generator and Unity tools were designed with Claude (Anthropic) as Python and C# scripts that build everything procedurally in Blender and Unity; no image or 3D generating AI was used. A 3D artist reviewed every module, fixed issues and finished the look.


