Coastal Tropical Trees - 9 Stylized Trees with 3 LODs
Certainity
$11.00
(no ratings)
Jump AssetStore
9 stylized coastal trees and plants, 3 LODs each: coconut palms, screwpine, sea almond, breadfruit, banana, naupaka, mangrove. For URP and Built-in.Tested in Unity 6000.4.0f1 with URP 17.4 and the Built-in Render Pipeline. Materials ship set up for URP/Lit and switch automatically to Standard plus the included two-sided cutout foliage shader in Built-in projects (menu: Tools > Certainity > Coastal Tropical Trees). HDRP is not supported. No wind animation. No Asset Store package dependencies.Bring beaches, lagoons and mangrove shores to life with nine stylized coastal trees and plants. Every model has three LODs, clean quad topology and shares just two texture atlases, so a whole island renders with two materials.Included prefabs (each with a 3-level LOD Group):- Coconut Palm - Tall- Coconut Palm - Leaning- Coconut Palm - Young- Sea Almond Tree- Screwpine (Pandanus)- Banana Plant- Breadfruit Tree- Beach Naupaka Shrub- Red MangroveFeatures:- 9 prefabs with LOD Groups (LOD0, LOD1, LOD2) and trunk capsule colliders- Clean topology: quads only, no n-gons or 5+ poles, closed trunk and branch shells with even edge loops- Soft, stylized look: alpha-cutout leaf cards with rounded canopy normals- Only 2 materials for all trees (bark trim sheet + foliage atlas), GPU instancing enabled- Works in URP and the Built-in Render Pipeline: materials switch automatically when the pipeline changes (menu command included)- Real-world scale, pivot at the base of the trunk; can be painted with the Terrain Paint Trees tool- Demo island scene with a shallow turquoise lagoon and a mangrove shore, plus a lineup scene- Documentation included (ReadMe.pdf)Render pipelines: URP (materials ship for URP/Lit) and Built-in (automatic switch to Standard + included two-sided cutout shader). HDRP is not supported.Triangles per LOD (LOD0 / LOD1 / LOD2):- Coconut Palm - Tall: 2,756 / 1,200 / 460- Coconut Palm - Leaning: 2,472 / 1,072 / 416- Coconut Palm - Young: 840 / 484 / 220- Sea Almond Tree: 4,816 / 2,024 / 710- Screwpine (Pandanus): 3,968 / 2,352 / 1,064- Banana Plant: 1,900 / 964 / 300- Breadfruit Tree: 2,692 / 1,070 / 232- Beach Naupaka Shrub: 1,116 / 488 / 278- Red Mangrove: 2,944 / 1,370 / 528Materials: 2 for the trees (M_CT_Bark, M_CT_Foliage) + 3 for the demo scenes (sand, water, lagoon).Textures (PNG): foliage atlas 2048x2048 (Albedo with alpha, MaskMap); bark trim sheet 2048x2048 (Albedo, Normal, MaskMap); demo sand, water and lagoon 1024x1024.MaskMap: R metallic, G ambient occlusion, A smoothness. Normal maps: OpenGL (Y+).UVs: bark tiles along a vertical trim sheet; foliage uses atlas regions.LOD Groups: 3 levels per tree, cull below about 2% screen height.Colliders: trunk capsule colliders on 8 prefabs (the naupaka shrub has none).Scale: 1 unit = 1 m; tree heights from 1.4 m (naupaka) to 14 m (tall coconut palm).Color space: made for Linear (Unity's default). In Gamma projects the demo sand, water and lagoon colours adjust automatically; the tree materials are unchanged.Animation / wind: none.Documentation: Assets/Certainity/CoastalTropicalTrees/Documentation/ReadMe.pdfClaude (Anthropic), an AI assistant, wrote the procedural Blender modelling scripts that generated the tree meshes and the scripts that painted the textures, and helped with the Unity setup, documentation and testing. The results were then checked and prepared for games: quad-only topology with no n-gons or 5+ poles, three LODs per tree, two shared texture atlases, and Unity prefabs with LOD Groups, colliders, URP and Built-in materials and demo scenes.


