Low poly racing driver: rigged, animated, game-ready Humanoid character in 5 liveries, with LODs, URP prefabs, and walk, jog, idle and car-entry animations with adjustable seat height.Put a driver behind the wheel of your racing game. Low Poly Racing Driver is a rigged, animated, game-ready Humanoid character with five racing liveries, three LODs and a full set of motorsport animations, including a get-into-the-car animation that adapts to any seat height.🏁 FIVE LIVERIES INCLUDED• Dune Contour – sand and burgundy with contour lines• Apex – navy and white with orange pinlines• Volt – carbon black with electric yellow and a matte helmet• Sunset – white with an orange-to-magenta sweep and a gold visor• Heritage – deep green and cream with tan leather trimsEach livery comes with ready-made prefabs and materials. Mix and match suits, gloves, shoes and helmets across liveries by swapping materials.🎬 ANIMATIONS FOR RACING GAMES• Idle – breathing, weight shifts, looking around• Walk – confident and brisk (root motion and in-place)• Jog – medium stride (root motion and in-place)• Get into the car – opens the door, sits down, closes the door, hands on the wheel• Adjustable seat height – one Animator parameter (SeatHeight, 0.45–0.75 m) fits low sports cars, sedans and tall SUVs• Ready-to-use Animator Controller with Speed and SeatHeight blend trees, plus a door-timing reference🧍 MODULAR CHARACTERBody, racing suit, gloves, shoes and helmet with visor are separate items on one shared Humanoid skeleton. Use the complete driver, take the helmet off, or build your own combination. A separate helmet prop is included for holding in hand or placing on a pit wall.⚙️ GAME-READY AND EASY TO USE• Drag-and-drop prefabs with Animator, avatar, root motion and LOD Group already set up• Unity Humanoid rig, so the clips play on other Humanoid characters too• Three LODs per item for mobile, PC and console• Demo scene showing all five liveries• No scripts and no coding required• Step-by-step PDF documentationIdeal for racing games, motorsport and pit-lane scenes, garages and paddocks, driving simulators, cutscenes and trailers.• Render pipeline: URP (Universal Render Pipeline). Built-in pipeline supported by switching to the Standard shader (steps in the documentation)• Unity version: Unity 6 (6000.6) or newer• Triangle count, complete driver (helmet and gloves on): LOD0 8,632 · LOD1 4,056 · LOD2 1,770• Triangle count per item (LOD0): Body 5,628 · Suit 3,520 · Helmet 1,312 · Gloves 1,196 · Shoes 856• LODs: 3 per item, with LOD Groups on every prefab• Rig: Unity Humanoid, 54 bones (including eyes and 15 finger bones per hand)• Skinning: up to 4 bone influences per vertex• Animations: 9 Humanoid clips (Idle, Walk, Walk In-Place, Jog, Jog In-Place, Get Into Car at 4 seat heights)• Animator Controller: Speed (idle/walk/jog) and SeatHeight (0.45–0.75 m) blend trees, EnterCar trigger• Root motion: yes (in-place versions included)• Prefabs: 37 (9 base + 7 per livery × 4 liveries)• Materials: 30 (URP Lit)• Textures: 112 PNG – BaseColor, Normal, MetallicSmoothness, AO• Texture sizes: 2048 (suit, body, head), 1024 (hair, helmet), 512 (shoes, gloves), 256 (visor)• UV mapping: yes, non-overlapping per item• Scale: real-world, in metres• Demo scene: yes• Documentation: PDF• Scripts: none


