Neon Horde: Circuit Carnival (Animated 2D Characters + UI Kit)
npcslayer0928
$0.0
(no ratings)
Jump AssetStore
20 animated neon robot and monster characters with prefabs and Animator Controllers, plus icons, tiles and a 35-piece nine-slice UI kit for top-down survivor and roguelite games.Tested in Unity 6000.6.5f1 with the Built-in Render Pipeline and URP (2D Renderer).Prefabs use Unity's built-in Sprites-Default material, so sprites render the same (unlit) in both pipelines without any conversion. In URP you can switch the material to Sprite-Lit-Default to use 2D lights.The demo UI scene uses Unity UI (uGUI), which is included in new Unity projects. HDRP is not supported.A bright, readable 2D pack for arena survivor, horde, roguelite and top-down action games. Cute-but-dangerous robots fight glitch monsters on a glowing circuit floor.20 animated characters, ready to drop inEach has idle, walk, attack, hurt and death animations (18 frames), an Animator Controller and a prefab.3 heroes, 3 enemies, 5 bosses (including the Glitch King) and 9 companions.Animator setupMoving (bool) switches idle and walk. Attack and Hurt (triggers) play once and return to idle. Die (trigger) plays death and holds the last frame.Icons and tiles12 item and upgrade icons, 3 hero skills, 3 companion roles, an effect icon, XP gem and coin pickups, plus floor and wall tiles with Tile assets for the Tile Palette.35-piece gameplay UI kitPanels, buttons, health, XP, shield and boss bars, hearts, counters, level-up cards, wave and boss banners, skill slots with cooldown states, minimap and portrait frames and more. Stretchable pieces have nine-slice borders set, so they work as Sliced UI Images.LimitationsCharacters face the camera (front view), which suits top-down and side-on games; there are no separate side or back views. The included script is only for the demo scene. Fonts shown in the screenshots are not included.20 characters: 3 heroes, 3 enemies, 5 bosses, 9 companions5 animations each (idle, walk, attack, hurt, death), 18 frames per character100 Animation Clips, 20 Animator Controllers, 20 prefabs (SpriteRenderer + Animator)Animator parameters: Moving (bool); Attack, Hurt, Die (triggers)Frame rates: idle 6, walk 10, attack 12, hurt 10, death 8 fps; idle and walk loopSprites: PNG with transparency, 128 x 128 px frames, Pixels Per Unit 128, centred pivot, sliced and named21 icons, plus floor and wall tiles with Tile assets for the Tile PaletteUI kit: 35 sprites; stretchable pieces have nine-slice borders set158 PNG textures, largest 640 px; no text or fonts in the art2 demo scenes: Demo_Characters and Demo_UIKitRender pipelines: Built-in and URP (2D and Universal renderer); HDRP not supportedMaterial: Unity's built-in Sprites-Default, no conversion neededScripts: one demo-only MonoBehaviour (NeonHorde.Demo.NeonHordeAnimationPreview); no gameplay codeDependencies: Unity UI (uGUI), used only by the UI demo sceneTested in Unity 6000.6.5f1Documentation: PDF and README in the Documentation folderArtwork was created with AI assistance: the author art-directed Claude (Anthropic), an AI assistant, which wrote code that generates the vector shapes and animation frames. No text-to-image or diffusion image models were used. The author reviewed, adjusted and curated every sprite, animation and UI piece. The Unity setup (slicing, clips, controllers, prefabs, demo scenes) was produced the same way and checked in the Editor.


