Medieval Tavern - Stylized Interior Pack
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225 stylized prefabs for medieval and fantasy taverns: a grand hall with gallery, a modular timber-frame kit, furniture, lights, food, decor and props on two texture atlases.Build medieval and fantasy taverns, inns, kitchens and living quarters. 225 stylized prefabs share three materials and a 2048 texture atlas, so whole rooms render with a handful of materials and swap their colours with one texture.Grand HallA ready 12 x 18 m tavern hall with a 4 m gallery, stairs, a carved bar and a hearth under a 10.92 m roof, plus the hall, kitchen and inn room of the first version. Press Play and walk through it in first person.Modular building kit48 architecture pieces on a 2 m grid: timber-frame walls with plaster, brick, door, window and arched-window variants, upper-storey and half walls, posts, plank and flagstone floors, gallery decks, stairs and landing, roof pieces, beams, columns, chimney and fireplaces.Furniture, lights and dressing49 furniture pieces (beds, sofas, wing chairs, tables, benches, wardrobes, cupboards, a bar counter set, stove, bread oven, bathtub), 14 lights (candles, candelabras, lanterns, sconce, wagon-wheel chandelier), 47 kitchen and food props, 36 decor pieces (rugs, framed paintings, curtains, trophies, plants, clock, globe) and 31 props (crates, barrels, sacks, chests, books, coins).Ready to useMesh colliders on architecture (marked Static), box colliders on furniture and props. Candles, lanterns, chandeliers, fireplaces and stoves carry a warm Point Light, and each has an unlit twin. A first-person walker script is included for the demo scenes.Restyle in one stepA birch-wood material is included: assign it to recolour the whole kit, or recolour the atlas in any image editor.Render pipelinesURP by default; Built-in through a small material add-on included in the package.LimitationsNo LODs, no rigs or animations. Some detailed pieces (carved bar, stairs, hearth) reach about 33,000 triangles. Fonts shown in the screenshots are not included.225 prefabs: architecture 48, furniture 49, lighting 14, kitchen and food 47, decor 36, props 31FBX models; most props under 2,000 triangles, detailed hero pieces up to about 33,000Real-world scale: walls 2 m wide and 3 m tall, floor tiles 2 x 2 m; clean pivotsTextures: 2048 x 2048 PNG atlas plus a birch recolourMaterials: M_Tavern_Atlas, M_Tavern_Atlas_Birch, M_Tavern_Glow (emissive flames and lamp glass)Colliders: mesh colliders on architecture, box colliders on furniture and propsLit light sources carry a warm Point Light; each has an unlit twin3 scenes: Demo_Grand_Tavern, Demo_Tavern, Overview_All_AssetsScript: TavernFirstPerson (first-person walker for the demo scenes); works with the Input System and the old Input ManagerRender pipelines: URP (default) and Built-in (import RenderPipelines/MedievalTavern_BuiltIn_Materials.unitypackage)No LODs, no rigs or animationsTested in Unity 6000.6.5f1 in fresh URP and Built-in projectsDocumentation: Documentation/MedievalTavern_Documentation.pdf and README.txtThe 3D models and the texture atlas were created with AI assistance: the author art-directed AI coding assistants; a few atlas cells were refined with scripted brush strokes in an image editor. No text-to-image, text-to-3D or diffusion models were used. The author reviewed, adjusted and curated every asset. The Unity prefabs, colliders, lights, demo scenes and the first-person script were set up the same way and checked in the Editor.


