124 stylized fantasy forest assets: giant mushrooms, fae trees, crystals, root arches and rune stones, with a day and night glow switch.Stylized fantasy forest assets with a hand-painted look: giant mushrooms, fae trees, glowing crystals, root arches, rune stones and a pond with lily pads. Every material has one Glow value, so the same scene works by day and at night, when mushroom spots, crystals, runes, berries and glow pods light up. Same scale and colours as the Stylized Nature Pack, so both packs can be used in one scene.Contents (124 meshes)15 giant mushrooms: dome, plate, drip, funnel and bell caps in three sizes, with moss collars, hanging moss, shelves and glow pods12 small mushrooms: singles, groups of three and five14 fae trees: twisted, blossom (pink, violet, gold), weeping willows with hanging strands, mushroom canopy trees, bare trees, saplings6 bushes: berry bushes with glowing berries, flowering bushes20 crystals: clusters in five colours, hero crystals, crystals on rock, wall and ceiling clusters12 roots: walk-through root arches, root stumps, surface roots, root walls for level edges5 wood pieces: hollow log, mossy log, stump with mushrooms, branch arch, fallen tree4 shelf fungi sets for trunks and stumps20 ground cover pieces: ferns, glowing flowers, moss mounds, grass tufts13 water and story pieces: lily pads, rune stones, fairy stone ring, pond rim stones, vine curtains, glow pod strings3 effects meshes: fireflies, spore cloud, floating petalsDay and nightOne Glow parameter per material (0 day, 1 night). Unity: a small controller component.Demo scenesA forest glade by day and at night, with sky, fog and fireflies.Designed with Claude, modelled procedurally in Blender, reviewed and finished by a 3D artist.Unity URP package. Other engine versions are sold separately.Real-world scale in metres, pivot at the base centre (hanging pieces at the top, lily pads at the water surface)Triangles (LOD0): ground cover 80 to 4.8k, crystals 0.5k to 2.1k, giant mushrooms 4.9k to 8.9k, trees 2.8k to 19kLOD0, LOD1 (50 %) and LOD2 (25 %) on every mesh over 1,000 triangles (107 meshes)Collision: convex hulls on mushroom stems and caps, trunks, stumps, stones and crystals; exact collision on root arches, root walls, hollow log, branch arch and fallen tree; no collision on foliage, hanging pieces and effectsTextures: one base colour and one emissive texture per mesh, up to 2048 px, the painted look is baked inTested with Unity 6 (URP).The assets were modelled procedurally in Blender with Geometry Nodes generators. Claude (Anthropic) helped write the generator scripts and the store texts; every asset was reviewed and finished by a 3D artist. No AI image generators were used for textures, models or images.


