28 unique two- and three-storey shops with real, furnished interiors, a full day/night look and optional destruction, assembled into a ready-to-play street scene.Tested on 6000.3 and 6000.5🏪 28 UNIQUE BUILDINGS, ALL FURNISHEDEach shop has its own identity, original signage and a complete interior.🍖 Butcher & croquette shop🍣 Corner sushi bar🍤 Tempura restaurant🍜 Ramen bar with L-counter & booths📚 Two bookstores (one with 1,150+ books)🥐 Bakery☕ Café & udon shop🥟 Chinese diner📷 Camera shop📻 Electronics & household store✂️ Tailor🧵 Buttons & linings shop💊 Pharmacy🏥 Clinic💇 Hair salon🎈 Balloon shop🛏️ Bedding store🔨 Traditional tools🍘 Rice-cracker shop🎴 Washi paper shop🎐 Sundries store🐟 Harbor pantry📦 Trading company with forklift…and more!🪟 Windows are real openings, so interiors show through the glass from the street and glow at night.🪜 Counters, shelving, stock, kitchens, stairs and an upstairs living or work floor in every shop.🌗 DAY & NIGHT IN ONE SCENE☀️ Warm painted afternoon ↔ 🌙 indigo lantern-lit evening. Press N to switch!💡 Shop interiors, street lamps and vending machines light up, with soft bloom on the signs.🎨 Both looks are editable style profiles (light colors, shadow palette, fog, emission, post-processing).🧠 SMART CULLING BUILT IN: NEKOCULL⚡ Up to ~5× fewer triangles in first-person views: about 1.2M down to about 240K right next to the buildings (3.2M down to 1.1M across the main street).🏙️ 28 fully furnished shops, playable at street level in first person.🔍 Hidden building groups are skipped early, nearby shadows get a budget, and intact walls are drawn as batched structures.🎛️ Works with GPU Resident Drawer and GPU occlusion culling.📊 Measured in Unity Editor Play Mode on an RTX 3090. Results vary by hardware.🧩 MODULAR & REUSABLE✅ A static, script-free prefab for every building. Drop it into any scene.🪑 162 reusable furnishing prefabs (shelves, counters, displays, kitchen sets and more).📐 Real-world metre scale, clean pivots and named parts.🔤 Lettering is real mesh geometry, so no fonts are needed.💥 DESTRUCTION INCLUDED🏚️ Every building also ships as a destructible prefab: walls break apart with physics and furniture and stock come loose.🚪 Sliding entrance doors that open and close.💣 Try it in the demo: fire a cannonball with F or left-click!🛣️ READY-TO-PLAY DEMO STREET🗺️ All 28 shops along a main street, a T-junction and two back streets.🚦 Roads, curbs, drains, street lamps, utility poles & cables, a traffic mirror, a vending machine 🥤 and bicycles 🚲.🌳 A pocket park 🛝, trees, planters and a layered hillside of background houses 🏘️.🎮 Fly with WASD, look with the right mouse button and press N for night.🎬 YOUR LAYOUT + AI'S COZY DETAIL = CONSISTENT AI FILMS🧱 Use the street as your base model and layout: frame any shot in Unity, day or night, inside or out.🖌️ Run the render through an AI image model to paint in max cozy detail. Every building, sign and street stays exactly where it is.🎥 Animate the enhanced frame with image-to-video or reference-to-video AI. Because the 3D set never changes, every shot stays consistent.🎞️ Watch our short film "One Street, Three Stories", made with AI using this asset as source material. (AI characters, detail and video are not included.)⚡ PERFORMANCE-MINDED🚀 GPU Resident Drawer, GPU occlusion culling and NekoCull, with batched intact structures and light/shadow budgets for the night scene.🎁 EVERYTHING IN THE BOXAnime Cel Environment shader, NekoBuildingPhysics, NekoSlice, NekoCull and the street tools are all included. No other packages needed.📖 A full PDF guide is included in the package.💬 Questions or requests? support@nekolegends.comWe'd love to see what you build! 🐾📋 Requirements• 🧰 Unity 6 (6000.3 or newer)• 🎨 Universal Render Pipeline (URP 17)🏢 Content• 28 unique, furnished buildings• 220 prefabs: 28 static buildings + 28 destructible variants + 162 furnishing prefabs + foliage• Street kit: road pieces, curbs, drains, lamps, utility poles & cables, traffic mirror, vending machine, bicycle, pocket park and background houses• Demo scene: AnimeStreet.unity (day & night)📐 Geometry & Materials• 10k–150k triangles per building (most 15k–35k)• 18–32 materials per building• Real-world metre scale• PNG textures• Shop lettering exported as mesh geometry (no fonts required)🧩 Included Tools• Anime Cel Environment shader with editable day/night style profiles• NekoBuildingPhysics (destruction)• NekoSlice (structural cuts)• NekoCull (culling, batching, shadow budgets)• NekoStreet (demo controls, lighting workbench, street builders)🛠️ Source• Blender source (.blend) and generator scripts for every building✍️ Art• All shop names, signs, emblems and packaging are original artwork🎮 Demo Controls• WASD / Q E: fly• Right mouse: look• Shift: fast• N: day / night• L: lighting panel• F / left-click: cannonball• H: hide help📖 Documentation• PDF guide included: Neko Legends - Anime Japanese Shopping Street.pdfphoto of real building -> anime style -> construct to 3D (this asset) -> Modular and Breakable (optional prefab included)-> Image screenshot to AI -> AI Image to video as shown in media section.


