England Granite Moors & Tors Real-World Terrains 16 km²
Matei Ioan Alexandru
$15.39
$21.99
30%OFF
(no ratings)
Jump AssetStore
23 real-world maps of granite moorland in the Devon and Cornwall uplands, 4 x 4 km (16 km²) each at 1 m, 1:1 scale. 9 demo scenes, Built-in/URP/HDRP.Unity 2022.3 and above. Built-in, URP and HDRP in one package. Real-scale terrains (1 unit = 1 m) built from the exact heightmap pixels.▶ Full 4K video showcase: https://www.youtube.com/watch?v=qaNc2jD2J2MGranite moorland of the Devon and Cornwall uplands - tors, boulder fields, moor valleys and china clay pits at their real size, 4 x 4 km per map at 1 m23 maps of the granite moorland of the Devon and Cornwall uplands, made from real-world elevation data (LiDAR DTM, 1 m). Open moor tops crowned with granite tors, clitter boulder fields on the slopes, peat mires in the hollows, steep valley sides of bracken and woodland ground, hedge-bank fields on the moor fringe and the deep pits of china clay country - with up to 374 m of relief on a single map. Each map covers 4.03 x 4.03 km (about 4 x 4 km, 16 square km) at 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.✦ WHAT'S INSIDE23 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 128 m to 374 m per mapOne Unity terrain per map - one terrain of 4097 samples per map; the unused 64-sample edge strip is cut away with terrain holes, lowest point at Y = 03 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Tor Valley, China Clay Pit, Moorland ReservoirTerrain Builder - one click turns any heightmap into a real-scale Unity terrainGranite Moorland ground look - 8 ground layers in 4K: moor grass, woodland ground, peat bog, clitter boulders, granite, granite gravel, bracken, heatherShore Water - only on level water the data shows - china clay pit lake (China Clay Pit), reservoir (Moorland Reservoir) - lakes only, soft shorelines traced on the terrain, colour from depth, in Built-in, URP and HDRPLate summer on the granite moors - the ground of the demo levels is painted from the real shape of each map at 1 m: moor grass, heather in bloom and bracken on the open moor, granite tors and clitter boulder fields on the tops and slopes, peat bog in the wet hollows, woodland ground in the steep valleys and hedge banks round the fields of the moor fringe✦ MOORLAND GROUNDNo visible tiles or seams - every layer is read with hex-tile stochastic sampling at three sizes, aligned to the world and blended by viewing distance, with ground variation at four sizes on top - no repeating pattern up close, in the middle distance or from the air, and no seams between terrainsRock that matches the map - each demo map has its own bed table that the terrain shader reads: granite tors and pit walls keep their massive grain, the pale walls of the china clay pits get their own colourPainted from the real shape at 1 m - local relief and roughness find the tors and boulder fields, the map's own drainage finds the mires and stream lines, slope finds the steep valley sides, and the 1 m data finds the hedge banks and field parcels of the moor fringeFine surface relief - lumps and hollows finer than the height data on the near ground, plane-mapped so they never stretch down steep faces, fading out with distance✦ FEATURESReal-world maps at 1 m - 4 x 4 km (16 km²) of real ground per map, at 1 m between samples: tors, boulder fields, mires, moor valleys, hedge banks and china clay pits are in the data itselfExact scale - size and height range are in every file name and inside every PNG, and the builder reads them for youSteep faces without stretching - textures are projected from the side on steep faces, so tors, scarps and quarry walls show real rock texture instead of vertical streaks; flat ground is unchangedVerify - compares every terrain height with the original pixels✦ PERFORMANCENative 3840 x 2160 - no upscaling, demo scenes in player builds: HDRP 76-141 FPS · URP 72-156 FPS · Built-in 130-268 FPS (RTX 3090)✦ DEMO CONTROLSMouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help✦ UNITY 2022.3 AND ABOVEBuilt-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes, and Shore Water Setup the depth and opaque textures the water reads, in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.✦ USE CASESOpen-world games · walking, flight and driving simulators · survival, exploration and hiking games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.✦ THE ENGLAND SERIESFour landscapes of south-west and southern England, four ground looks, every map 4 x 4 km at 1 m:England West Country Valleys - https://assetstore.unity.com/packages/slug/427316England Chalk Downs - https://assetstore.unity.com/packages/slug/427318England Levels, Heaths & Weald - https://assetstore.unity.com/packages/slug/427320No map repeats ground sold in the seller's other packs.✦ MORE REAL-WORLD TERRAINSSame format, same tools:Enormous USA Mountains & Peaks - https://assetstore.unity.com/packages/slug/427174Enormous USA Canyons & Mesas - https://assetstore.unity.com/packages/slug/427178Enormous USA Basins & Plains - https://assetstore.unity.com/packages/slug/427180Grand Canyon Rims & Plateaus - https://assetstore.unity.com/packages/slug/426850Grand Canyon Inner Canyons - https://assetstore.unity.com/packages/slug/426854Grand Canyon-Parashant - https://assetstore.unity.com/packages/slug/426856Lake Mead & Mojave Desert - https://assetstore.unity.com/packages/slug/426858USA Sierra Nevada & Cascades - https://assetstore.unity.com/packages/slug/426148USA Rocky Mountains & Great Plains - https://assetstore.unity.com/packages/slug/426150USA California & Desert Southwest - https://assetstore.unity.com/packages/slug/426152USA Eastern Forests & Lakes - https://assetstore.unity.com/packages/slug/426154UK Fells, Moors & Dales - https://assetstore.unity.com/packages/slug/426156Alaska Mountain Peaks - https://assetstore.unity.com/packages/slug/425664Alaska Valleys & Uplands - https://assetstore.unity.com/packages/slug/425668Alaska Fjords, Lakes & Volcanoes - https://assetstore.unity.com/packages/slug/425670Heightmaps - 23 x 16-bit greyscale PNG, 4033 x 4033 px: 23 maps of 4.03 x 4.03 km (about 4 x 4 km, 16 square km) at 1 m per pixelRelief - 128 m to 374 m per map (lowest point of each map at 0)Unity terrains - one terrain of 4097 samples per map, terrain holes for the exact edgeHeight precision - one height level is about 3.9 mm on the flattest map and about 11.4 mm on the map with the largest height rangeDemo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)Ground textures - Granite Moorland (8 ground layers) + the shared ground layers, 4096 x 4096 albedo with smoothness, normal and maskRock beds - a bed table per demo map, read by the terrain shader in Built-in, URP and HDRPWater - Shore Water: transparent lake surfaces, only on level water of the demo maps (lakes only, no rivers), coloured by the real water depth (depth texture), for Built-in, URP and HDRPShaders - anti-tiling, world-aligned terrain shaders (hex-tile stochastic sampling, three texture sizes blended by viewing distance, ground variation at four sizes) with side projection on steep faces, rock beds and plane-mapped fine relief, for Built-in, URP and HDRPEditor tools - Terrain Builder, Project Setup, Shore Water Setup, England Ground Textures; PDF documentation includedCompatibility - Unity 2022.3 and above; Built-in, URP and HDRP


