Build grandstands and full stadiums in seconds. Fill them with 10,000 fans who react to your game.There is an audience for everything. Stadium Creator 2 gives your scene a living crowd without the usual lag. Create a stand from the Tools menu, shape it with a few sliders and place 40,000 fans instantly for just 74MB.🏟️ Procedural grandstands Set rows, columns and curve with sliders, then press Add Grandstand Beside to chain stands into a bowl. Side railings adjust automatically where stands meet.🪑 Four grandstand styles Classic concrete tiers with plastic seats, Wooden Bleachers, Steel Bleachers and Concrete Slabs, all textured and ready to use. Railings, aisle stairs, seat colour, seat spacing and density are set per stand.👥 49 realistic characters A wide range of ages, body types and outfits, each with four levels of detail. Clothing and hair are recoloured per person, so the crowd stays varied at any size.🎭 Crowds that react Eleven emotions, from Calm and Anticipating to Ecstatic, Disappointed and Celebrating. Change the mood of a whole stadium, or send a reaction rippling outward from the goalmouth at a speed you choose. Standing, sitting, clapping and cheering are all handled for you.🎨 Home and away colours Two team kits with six patterns: solid, stripes, hoops, sleeve bands, chest band and halves. Set the home and away split, assign a side to each stand, and control how many fans wear the shirt.🚀 Built for performance Everything runs on the GPU: animation, culling and level of detail. No GameObject, Animator or per-character script for any spectator. Every scene in the trailer runs at 200+ FPS on a modern desktop PC.🎤 More than sports Football, boxing, athletics, basketball, concerts. Curved stands make arenas and halls, and a simple seat-source interface lets you place a crowd anywhere: balconies, floors and folding chairs.💻 Simple scripting API: CrowdManager.SetEmotion(CrowdEmotion.Cheering);yourStand.TriggerReaction(CrowdEmotion.Celebrating);📘 Ready to use Includes a demo scene, a full PDF manual and a Getting Started guide.Pitches, rings, stages, roofs and other venue props shown in the trailer and screenshots are for context and are not included. Stadium Creator 2 provides the grandstands and the crowd.RequirementsUnity 6.6 or newerUniversal Render Pipeline (developed with URP 17.6 and Forward+)A graphics API with compute shader supportDeveloped and tested on Windows with Direct3D 11. WebGL is not supported because it has no compute shaders.GrandstandsRows 1 to 60, columns 2 to 200, curve from -1 to 1Styles: Classic, Wooden Bleacher, Steel Bleacher, Concrete SlabsAdjustable seat spacing (0.45 to 1.5 m), density, seat colour, railings and aisle stairsCrowd49 characters from the Microsoft Rocketbox library (MIT licence, notices included)4 LODs per character: about 7,400, 3,400, 1,300 and 450 triangles27 animation clips stored as compact bone rotations, with separate male and female reference sets11 emotions, 6 kit patternsRendering and performanceCompute-driven behaviour, frustum culling, LOD selection and skinningTwo indirect draw calls per LOD, one shared material, all atlases in one texture arrayCrowd CPU cost of about 0.05 ms per frame in our test sceneTested with more than 54,000 spectators in one stadiumConfigurable LOD distances and crowd shadow castingPackageAll scripts in the AiKodex.StadiumCreator2 namespace, with assembly definitionsIncludes source code, compute and surface shaders, a demo scene and PDF documentationTo build better GPU buffer logic.


