Free Lite edition of Blocky Anime Character Creator: every feature, both bodies, 51 parts, 10 animations and 10 presets. Upgrade to the full version keeps your work. URP.The free edition of Blocky Anime Character Creator.Chibi characters with pixel anime faces on a real Humanoid rig. Every feature of the full version works here with a smaller set of parts, so you can build your game today and upgrade when you need more.TRY ITPlay the WebGL demo in your browser (it shows the full version's content)Watch the one-minute trailerNeed more? The full version has 354 parts, 53 animations and 90 presetsINCLUDEDBoth bodies (slim and classic), 5 eye styles, 10 expressions with automatic blinking31 texture parts: 6 hair styles, tops, bottoms, 4 costumes (maid, knight, mage, kimono), cape, socks, shoes20 voxel accessories and props: twin tails, ponytail, hair bow, witch hat, cat and elf ears, demon horns, angel wings, cat tail, ghost lower body, sword, shield, wand, bow and arrow, staff, coffee cup10 Humanoid animations: idle, walk, run, jump, slash, cast, hit, death, wave, sit10 preset characters, 111 colour presets, 9 random themesEVERY FEATURE, NOT A TRIALA real Humanoid rig: arms and legs bend at the elbows and knees, so Mixamo and any Humanoid animation retarget as isRuntime API and Inspector editor: set parts, colours and expressions from code or in the editorRandom generator with slot and colour locks and 9 themes, JSON recipes and short share codesIn-game creator screen with undo, save slots and share codesBaking to prefabs (FBX with the FBX Exporter package) and crowds with shared atlasesLight: one 128×128 texture and one material per characterUPGRADE ANYTIMEThe full version uses the same folder and files. Import it over Lite and everything you built keeps working.Texture parts (faces, hair, clothing): 207 vs 31Voxel accessories and props: 147 vs 20Animations: 53 vs 10Preset characters: 90 vs 10Everything else: the sameSUPPORTManual: Assets/FiveDuckGames/BlockyCreator/Documentation (PDF)Questions and bug reports: fiveduckgames.comRequires the Universal Render Pipeline (URP).Content51 parts: 31 texture parts and 20 voxel accessories (6 props)2 bodies, 10 expressions, 17 colour channels, 111 colour presets, 10 presets, 9 themesMeshesCharacters are built at runtime from boxes and voxels: 224 to 2,152 triangles (median 820), 1 to 6 renderers2 rig prefabs; baked characters are one skinned meshLODs: none needed (low poly)TexturesOne 128×128 texture per character, composed at runtime (Point filter, UV mapped)Demo: 7 pixel textures of 16×16MaterialsOne material per character: FIVE DUCK GAMES/Blocky Character shader (pixel colours with face shading, scene light and shadows). Not PBRRigging and animationRigging: yes, Humanoid avatar10 Humanoid animation clips and one Animator ControllerScale: 1 unit = 1 m, 1.625 m tall, +Z forwardRenderingURP only (Forward / Forward+)ScriptsThe same as the full version: runtime, uGUI creator screen, editor tools, demo assemblyNo third-party dependencies. No audio.Claude Code was used to write the scripts.


