Everyday Cars - Low Poly Vehicle Pack
Saturday Cartridge
$15.39
$21.99
30%OFF
(no ratings)
Jump AssetStore
Thirteen smooth-shaded low poly road vehicles plus a semi-trailer, with full interiors, see-through glass, separate wheels, 3 LODs each and 17 colour prefabs per model. Built-in materials included.A set of road vehicles in a clean, glossy low poly style: hatchback, sedan, estate wagon, compact crossover, mid-size SUV, minivan, double-cab pickup, full-size pickup, panel van, sports coupe, track sports coupe, wedge supercar, and a semi truck with a box trailer. They share one material library and one look, so they sit together in traffic, car parks, garages or menus.What you get13 vehicles and 1 trailer, each with LOD0, LOD1 and LOD2 and a ready LOD Group269 prefabs: 17 paint colours per model (15 gloss/metallic, 2 matte) plus a base prefab, and 17 ready-coupled truck-and-trailer sets with an articulation pivotFull interiors visible through tinted glass: seats, dashboard, console, steering wheelSeparate wheels with correct pivots, brake discs and calipers; separate steering wheelRecessed headlamps with lenses, working lamp states (head, tail/brake, reverse, left and right indicators) through a small component that swaps shared materialsBox colliders on every prefabSwappable rim, seat and caliper materials; add a new body colour by duplicating one materialDemo scene and documentationGood to knowNo textures: all surfaces use solid-colour materials, so the whole pack is about 15 MB. The meshes have no UVs, which means texture-based liveries or decals are not supported out of the box.Doors, bonnet and boot are part of the body mesh and do not open.Art only: no driving physics or vehicle controller is included.Vehicle designs are original and generic.Unique vehicles / meshes: 14 FBX files (13 vehicles + 1 trailer), each containing 3 LODsPrefabs: 269Triangles per model: LOD0 12,652 - 29,018; LOD1 8,332 - 14,393; LOD2 1,644 - 3,354LODs: 3 per vehicle (LOD2 is a single mesh with 6 materials)Topology: quad-dominant (about three quarters of all faces are quads at LOD0; the rest sit along cut-outs such as wheel arches, windows and lamps)Materials: 46, shared across the pack. Textures: none. UV mapping: noneColliders: yes (2-3 box colliders per prefab)Rigging: no. Animation: no (wheels and steering wheel are separate objects with pivots)Render pipelines: URP (default). Built-in via included material package. HDRP by converting the Built-in set with Unity's converter (not included ready-made)Scale: 1 unit = 1 metre; vehicles face +Z; prefab transforms are zeroedScripts: 2 optional runtime components + 1 demo camera, no dependenciesUnity versions: 2022.3.62f2 or newer, including Unity 6Documentation: Documentation/README.mdThe vehicle models are generated procedurally in Blender by Python scripts from parametric vehicle specifications. These scripts, and the Unity editor scripts that set up the materials, prefabs and demo scene, were written using an AI coding assistant (Claude, by Anthropic). No AI image or 3D generation models were used: every mesh is built by the scripts from quad subdivision cages, giving clean, editable quad-dominant topology. The publisher directed the project, chose the vehicle line-up and style, and reviewed and tested the results.


