Customise car paint colours using your base texture's alpha channel. No separate meshes or additional materials required. Supports single texture atlases.Easy Car Paint ShaderEasily customize vehicle paint colors with a simple and flexible texture-based shader!Easy Car Paint Shader uses the alpha channel of your base texture to define paintable areas, allowing you to change vehicle colors directly through the material without requiring separate meshes, additional materials, or multiple texture variations.Even vehicles using a single texture atlas can take advantage of this workflow, making car color customization simple and convenient.Perfect for racing games, driving simulators, mobile games, and vehicle customization systems.One Car. One Material. Unlimited Paint Colors.Note: Only the shader and simple assets are included vehicles are not part of the package, vehicles are shown for exlplaining the shader functionalities only.Technical DetailsShader Type: Shader GraphShader Name: Easy Car Paint ShaderRender Pipeline: URPColor Customization: Alpha Channel-BasedTexture Support: Single Base Texture / Texture AtlasMaterial Workflow: Single MaterialMesh Requirements: No Separate Meshes RequiredColor Control: Adjustable Through Material PropertiesUse Cases: Racing Games, Driving Simulators, Mobile Games, Vehicle Customization SystemsCustomization: Changeable Vehicle Paint ColorsRequirementsRequired render pipeline: URPShader Graph package: Required


